Game version
Purple Dragon Plate artwork from Ragnarok Online
RENEWAL / ITEMS

Purple Dragon Plate [1]

#15394Armor

DragonA_Purple

Item stats

DEF
110
Slots
1
Weight
120
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Armor
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Purple Dragon Plate description & effects

An armor imbued with immense draconic energy accumulated over a long time. Just wearing it makes you feel draconic dexterity. ------------------------ DEX +12, MHP +15%, MSP +10%. For every 2 refine level, Reduces variable casting time by 4%. For every 2 refine level, Increases ASPD by 4%. For every 3 refine level, Increases physical and magical damage against dragon monster by 8%. If refine rate is 11 or higher, increases physical and magical damage against medium and large size monsters by 8%, reduces fixed casting time by 0.2 seconds. ------------------------ Set Bonus Purple Dragon Plate Dragon Scale Hood Dragon Scale Boots DEF +50, MDEF +8, ATK +5%, MATK +5%. For every 15 base DEX, Increases ASPD by 3% and Reduces variable casting time by 3% [Dragon's Speed] When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds. If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed], FLEE +30, Perfect Dodge +5. If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher, increases ASPD by 15%, reduces variable casting time by 15% reduces global cooldown by 25%. ------------------------ Class: Armor DEF: 110 Weight: 120 Required Level: 170 Job: All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHPrate,15;
bonus bMaxSPrate,10;
bonus bDex,12;
bonus bAspdRate,4*(.@r/2);
bonus bVariableCastrate,-4*(.@r/2);
bonus2 bAddRace,RC_Dragon,8*(.@r/3);
bonus2 bMagicAddRace,RC_Dragon,8*(.@r/3);
if (.@r>=11) {
   bonus bFixedCast,-200;
   bonus2 bAddSize,Size_Medium,8;
   bonus2 bMagicAddSize,Size_Medium,8;
   bonus2 bAddSize,Size_Large,8;
   bonus2 bMagicAddSize,Size_Large,8;
}

Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,3*(readparam(bDex)/15);
bonus bVariableCastrate,-3*(readparam(bDex)/15);
autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex) >= 120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
   bonus bAspdRate,15;
   bonus bVariableCastrate,-15;
   bonus bDelayrate,-25;
}

Set 2

Set effect

bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;
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