
RENEWAL / ITEMS
Purple Dragon Plate [1]
#15394Armor
DragonA_Purple
Item stats
- DEF
- 110
- Slots
- 1
- Weight
- 120
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Purple Dragon Plate description & effects
An armor imbued with immense draconic energy accumulated over a long time.
Just wearing it makes you feel draconic dexterity.
------------------------
DEX +12, MHP +15%, MSP +10%.
For every 2 refine level, Reduces variable casting time by 4%.
For every 2 refine level, Increases ASPD by 4%.
For every 3 refine level, Increases physical and magical damage against dragon monster by 8%.
If refine rate is 11 or higher, increases physical and magical damage against medium and
large size monsters by 8%, reduces fixed casting time by 0.2 seconds.
------------------------
Set Bonus
Purple Dragon Plate
Dragon Scale Hood
Dragon Scale Boots
DEF +50, MDEF +8, ATK +5%, MATK +5%.
For every 15 base DEX, Increases ASPD by 3% and
Reduces variable casting time by 3%
[Dragon's Speed]
When attacked, has a chance to increase FLEE +50, Perfect Dodge +10 for 10 seconds.
If the base DEX is 120 or higher,increases the activation rate of [Dragon's Speed],
FLEE +30, Perfect Dodge +5.
If the sum of refine rate of Purple Dragon Plate, Dragon Scale Boots and Dragon Scale Hood is 33 or higher,
increases ASPD by 15%, reduces variable casting time by 15%
reduces global cooldown by 25%.
------------------------
Class: Armor DEF: 110
Weight: 120
Required Level: 170
Job: All Jobs
Item effect script
.@r = getrefine();
bonus bMaxHPrate,15;
bonus bMaxSPrate,10;
bonus bDex,12;
bonus bAspdRate,4*(.@r/2);
bonus bVariableCastrate,-4*(.@r/2);
bonus2 bAddRace,RC_Dragon,8*(.@r/3);
bonus2 bMagicAddRace,RC_Dragon,8*(.@r/3);
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Medium,8;
bonus2 bMagicAddSize,Size_Medium,8;
bonus2 bAddSize,Size_Large,8;
bonus2 bMagicAddSize,Size_Large,8;
}
Equipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,5;
bonus bAtkRate,5;
bonus bMdef,8;
bonus bDef,50;
bonus bAspdRate,3*(readparam(bDex)/15);
bonus bVariableCastrate,-3*(readparam(bDex)/15);
autobonus2 "{ bonus bFlee2,10; bonus bFlee,50; if (readparam(bDex) >= 120) { bonus bFlee2,5; bonus bFlee,30; } }",1+(readparam(bDex) >= 120),10000,BF_MAGIC|BF_WEAPON;
if (.@sum >= 33) {
bonus bAspdRate,15;
bonus bVariableCastrate,-15;
bonus bDelayrate,-25;
}
Set 2
Set effect
bonus bFixedCast,-200;
bonus2 bSubRace,RC_Angel,10;
bonus2 bSubRace,RC_Dragon,10;
bonus2 bAddRace,RC_Angel,20;
bonus2 bMagicAddRace,RC_Angel,20;
bonus2 bAddRace,RC_Dragon,20;
bonus2 bMagicAddRace,RC_Dragon,20;
bonus bDelayrate,-5;











