Game version
Artwork unavailable
RENEWAL / ITEMS

White Knight Mantle (Magic) [1]

#480500Armor

WK_Mantle_Magic_TH

Item stats

DEF
60
Slots
1
Weight
120
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Garment
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMatk,50+(20*(.@r/3));
bonus2 bMagicAddSize,Size_All,5*(.@r/4);
if (.@r>=9) {
   bonus bDelayrate,-5;
   if (.@r>=11) {
       bonus bMatkRate,15;
       if (.@r>=12) {
            bonus2 bIgnoreMdefRaceRate,RC_All,40;
            bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
            bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
       }
   }
}

Equipment sets

Set 1

Set effect

if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
   bonus2 bSkillAtk,"WL_JACKFROST",50;
}

Set 2

Set effect

if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
   bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
}

Set 3

Set effect

if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"WM_REVERBERATION",50;
   bonus2 bSkillAtk,"WM_METALICSOUND",50;
}

Set 4

Set effect

if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
   bonus2 bSkillAtk,"AB_ADORAMUS",50;

Set 5

Set effect

if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"NJ_HUUJIN",50;
   bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
}

Set 6

Set effect

if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
   bonus2 bSkillAtk,"SP_CURSEEXPLOSION",50;
   bonus2 bSkillAtk,"SP_SWHOO",50;
}
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