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RENEWAL / ITEMS
White Knight Mantle (Magic) [1]
#480500Armor
WK_Mantle_Magic_TH
Item stats
- DEF
- 60
- Slots
- 1
- Weight
- 120
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bMatk,50+(20*(.@r/3));
bonus2 bMagicAddSize,Size_All,5*(.@r/4);
if (.@r>=9) {
bonus bDelayrate,-5;
if (.@r>=11) {
bonus bMatkRate,15;
if (.@r>=12) {
bonus2 bIgnoreMdefRaceRate,RC_All,40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
}
}
}
Equipment sets
Set 1
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
bonus2 bSkillAtk,"WL_JACKFROST",50;
}
Set 2
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",50;
bonus2 bSkillAtk,"SO_DIAMONDDUST",50;
}
Set 3
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"WM_REVERBERATION",50;
bonus2 bSkillAtk,"WM_METALICSOUND",50;
}
Set 4
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21)
bonus2 bSkillAtk,"AB_ADORAMUS",50;
Set 5
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"NJ_HUUJIN",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
}
Set 6
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",50;
bonus2 bSkillAtk,"SP_SWHOO",50;
}



