
RENEWAL / ITEMS
Temporal Circlet (Warlock) [1]
#19482Armor
S_Circlet_Of_Time_WL
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Wizard
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Warlock) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
MATK + 15 per 2 refine rate.
Reduces variable casting time by 3% per 3 refine rate.
------------------------
Increases Chain Lightning and Jack Frost damage by 20% per 3 refine rate.
------------------------
Increases wind and water property magical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, MATK + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Warlock
Item effect script
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bVariableCastrate,-3*(.@r/3);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",20*(.@r/3);
bonus2 bSkillAtk,"WL_JACKFROST",20*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4);
if (.@r>=11) {
bonus bMatkRate,5;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bDelayrate,-8;
Set 2
Set effect
bonus bDelayrate,-8;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Earth,8;
bonus2 bMagicAtkEle,Ele_Wind,8;
bonus2 bSkillAtk,"AG_ROCK_DOWN",4*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",10*(.@r/3);
bonus2 bSkillAtk,"WL_EARTHSTRAIN",10*(.@r/3);
Set 4
Set effect
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
Set 5
Set effect
bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-3000;
Set 6
Set effect
skill "AL_BLESSING",10;
bonus bDelayrate,-20;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW",BaseLevel/10;
bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",BaseLevel/10;
bonus2 bSkillAtk,"AG_FROZEN_SLASH",BaseLevel/10;
bonus2 bSkillAtk,"AG_STORM_CANNON",BaseLevel/10;
bonus2 bSkillAtk,"AG_ROCK_DOWN",BaseLevel/10;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",10*(.@r/2);
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
bonus2 bSkillCooldown,"WL_JACKFROST",-2500;
bonus bVariableCastrate,-30;
}
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"WL_JACKFROST",10*(.@r/2);
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",10*(.@r/2);
bonus2 bMagicAddSize,Size_All,4*(.@r/3);
if (.@r>=11) {
bonus2 bSkillCooldown,"WL_JACKFROST",-2500;
bonus bVariableCastrate,-30;
}
Set 9
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"WL_CHAINLIGHTNING_ATK",50;
bonus2 bSkillAtk,"WL_JACKFROST",50;
}











