
RENEWAL / ITEMS
Temporal Circlet (Oboro) [1]
#19489Armor
S_Circlet_Of_Time_OB
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Ninja, Kagerou Oboro
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Oboro) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
------------------------
MATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Wind Blade and Freezing Spear damage by 30% per 3 refine rate.
------------------------
Increases wind and water property magical damage by 5% per 4 refine rate.
------------------------
If refine rate is 11 or higher, MATK + 5%.
------------------------
Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Kagerou, Oboro
Item effect script
.@r = getrefine();
bonus bMatk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",30*(.@r/3);
bonus2 bSkillAtk,"NJ_HUUJIN",30*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,5*(.@r/4);
bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4);
if (.@r>=11) {
bonus bMatkRate,5;
}
TRY IT ON
8 directions · original animationsSee it on your character
Loading character preview…
SouthDrag to rotate
The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
Set 3
Set effect
bonus bAspd,2;
Set 4
Set effect
bonus bAspd,2;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,80;
bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Water,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/2);
Set 6
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"NJ_HUUJIN",50;
bonus2 bSkillAtk,"NJ_HYOUSENSOU",50;
}











