Game version
Scroll of Time and Space artwork from Ragnarok Online
RENEWAL / ITEMS

Scroll of Time and Space [1]

#490561Armor

Hight_TS_Scroll

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Scroll of Time and Space description & effects

A scroll filled with forbidden martial arts that was sealed inside time and space. It might resonate well with time-related equipment. ------------------------ ATK +5%, MATK +5%. ------------------------ ASPD + 5%. ------------------------ SPL +15, POW +15. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] MATK + 80. For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] ATK +80. For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Luk) lv.2/lv.3 Increase melee and long-range physical damage by 8%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Kagerou) [1] Temporal Jewel (Str) lv.2/lv.3 CRI +10, Critical Damage +10%. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Int) lv.2/lv.3 ASPD +2. ------------------------ Set Bonus: Scroll of Time and Space [1] Circlet of Time (Oboro) [1] Temporal Jewel(Agi) lv.2/lv.3 Increase all property magical damage by 10%. ------------------------ Type: Accessory Def: 0 Weight: 10 Armor Level: 1 Required Level: 100 Class: All Jobs
Item effect script
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAspdRate,5;
bonus bSpl,15;
bonus bPow,15;

Equipment sets

Set 5

Set effect

bonus bCritical,10;
bonus bCritAtkRate,10;

Set 6

Set effect

bonus bCritical,10;
bonus bCritAtkRate,10;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,80;
bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Water,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/2);

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",8*(.@r/2);
bonus2 bSkillAtk,"KO_BAKURETSU",8*(.@r/2);

Set 9

Set effect

bonus bShortAtkRate,8;
bonus bLongAtkRate,8;

Set 10

Set effect

bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
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