
RENEWAL / ITEMS
Scroll of Time and Space [1]
#490561Armor
Hight_TS_Scroll
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Scroll of Time and Space description & effects
A scroll filled with forbidden martial arts that was sealed inside time and space.
It might resonate well with time-related equipment.
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ATK +5%, MATK +5%.
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ASPD + 5%.
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SPL +15, POW +15.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
MATK + 80.
For every 2 refine level of Helmet, increase Wind, Water, and Fire property magical damage by 4%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
ATK +80.
For every 2 refine level of Helmet, increase Cross Slash and Kunai Explosion damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Luk) lv.2/lv.3
Increase melee and long-range physical damage by 8%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Kagerou) [1]
Temporal Jewel (Str) lv.2/lv.3
CRI +10, Critical Damage +10%.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Int) lv.2/lv.3
ASPD +2.
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Set Bonus:
Scroll of Time and Space [1]
Circlet of Time (Oboro) [1]
Temporal Jewel(Agi) lv.2/lv.3
Increase all property magical damage by 10%.
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Type: Accessory
Def: 0
Weight: 10
Armor Level: 1
Required Level: 100
Class: All Jobs
Item effect script
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bAspdRate,5;
bonus bSpl,15;
bonus bPow,15;
Equipment sets
Set 1
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
Set 2
Set effect
bonus2 bMagicAtkEle,Ele_All,10;
Set 3
Set effect
bonus bAspd,2;
Set 4
Set effect
bonus bAspd,2;
Set 5
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 6
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatk,80;
bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Water,4*(.@r/2);
bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/2);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",8*(.@r/2);
bonus2 bSkillAtk,"KO_BAKURETSU",8*(.@r/2);
Set 9
Set effect
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
Set 10
Set effect
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;





