
RENEWAL / ITEMS
Temporal Circlet (Kagerou) [1]
#19490Armor
S_Circlet_Of_Time_KG
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Ninja, Kagerou Oboro
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
Temporal Circlet (Kagerou) description & effects
Circlet crafted with ores and gems generated in the nick of time.
You have received special energy from Hugin and have strength.
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ATK + 15 per 2 refine rate.
Increases ASPD by 2% per 3 refine rate.
------------------------
Increases Cross Slash and Kunai Explosion damage by 20% per 3 refine rate.
------------------------
Increases physical damage against all size enemies by 2% per 4 refine rate.
------------------------
If refine rate is 11 or higher, ATK + 5%.
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Class : Headgear
Def : 10
Weight : 0
Required Level : 170
Job : Kagerou, Oboro
Item effect script
.@r = getrefine();
bonus bBaseAtk,15*(.@r/2);
bonus bAspdRate,2*(.@r/3);
bonus2 bSkillAtk,"KO_BAKURETSU",20*(.@r/3);
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20*(.@r/3);
bonus2 bAddSize,Size_All,2*(.@r/4);
if (.@r>=11) {
bonus bAtkRate,5;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 2
Set effect
bonus bCritical,10;
bonus bCritAtkRate,10;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bBaseAtk,80;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",8*(.@r/2);
bonus2 bSkillAtk,"KO_BAKURETSU",8*(.@r/2);
Set 4
Set effect
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
Set 5
Set effect
bonus bShortAtkRate,8;
bonus bLongAtkRate,8;
Set 6
Set effect
if ((getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_GARMENT)) >= 21) {
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;
bonus2 bSkillAtk,"KO_BAKURETSU",50;
}











