Game version
Vicious Mind Aura artwork from Ragnarok Online
RENEWAL / ITEMS

Vicious Mind Aura

#19439Armor

Subject_Aura

Item stats

DEF
5
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Lower)
Gender
Both
Required level
170+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Vicious Mind Aura description & effects

Mysterious energy surrounds you. If equipped with Fallen Warrior Manteau [1], ATK +5 for every 30 pure STR increased ASPD (Post-attack delay -3%) for every 30 pure AGI Post-skill delay -4% for every 30 pure VIT MATK +5 and Variable Cast Time -8% for every 30 pure INT Long-ranged Physical damage +1% for every 30 pure DEX Critical damage +3% for every 30 pure LUK Class: Helm DEF: 5 Location: Lower Weight: 10 Required Level: 170 Job: All Jobs
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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);

Set 2

Set effect

bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);

Set 3

Set effect

if (readparam(bInt)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}

Set 4

Set effect

if (readparam(bInt)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}

Set 5

Set effect

if (readparam(bInt)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}

Set 6

Set effect

if (readparam(bInt)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}

Set 7

Set effect

if (readparam(bStr)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}

Set 8

Set effect

if (readparam(bStr)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}

Set 9

Set effect

if (readparam(bStr)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}

Set 10

Set effect

if (readparam(bStr)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}

Set 11

Set effect

if (readparam(bDex)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bDex,70; }",15,5000,BF_WEAPON;
}

Set 12

Set effect

if (readparam(bDex)>=130) {
   bonus bFixedCast,-500;
   autobonus "{ bonus bDex,70; }",15,5000,BF_WEAPON;
}
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