
RENEWAL / ITEMS
Vicious Mind Aura
#19439Armor
Subject_Aura
Item stats
- DEF
- 5
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- 170+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Vicious Mind Aura description & effects
Mysterious energy surrounds you.
If equipped with Fallen Warrior Manteau [1],
ATK +5 for every 30 pure STR
increased ASPD (Post-attack delay -3%) for every 30 pure AGI
Post-skill delay -4% for every 30 pure VIT
MATK +5 and Variable Cast Time -8% for every 30 pure INT
Long-ranged Physical damage +1% for every 30 pure DEX
Critical damage +3% for every 30 pure LUK
Class: Helm DEF: 5
Location: Lower Weight: 10
Required Level: 170
Job: All Jobs
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);
Set 2
Set effect
bonus bBaseAtk,5*(readparam(bStr)/30);
bonus bAspdRate,3*(readparam(bAgi)/30);
bonus bDelayrate,-4*(readparam(bVit)/30);
bonus bVariableCastrate,-8*(readparam(bInt)/30);
bonus bMatk,5*(readparam(bInt)/30);
bonus bLongAtkRate,(readparam(bDex)/30);
bonus bCritAtkRate,3*(readparam(bLuk)/30);
Set 3
Set effect
if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
Set 4
Set effect
if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
Set 5
Set effect
if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
Set 6
Set effect
if (readparam(bInt)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bInt,70; }",15,5000,BF_MAGIC;
}
Set 7
Set effect
if (readparam(bStr)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}
Set 8
Set effect
if (readparam(bStr)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}
Set 9
Set effect
if (readparam(bStr)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}
Set 10
Set effect
if (readparam(bStr)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bStr,70; }",15,5000,BF_WEAPON;
}
Set 11
Set effect
if (readparam(bDex)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bDex,70; }",15,5000,BF_WEAPON;
}
Set 12
Set effect
if (readparam(bDex)>=130) {
bonus bFixedCast,-500;
autobonus "{ bonus bDex,70; }",15,5000,BF_WEAPON;
}










