
RENEWAL / ITEMS
Staff of Miracle [2]
#2055Weapon
Staff_Of_Miracle
TypeWeapon
Weapon classTwo-Handed Staff
Equipment positionWeapon (Two-Handed)
GenderBoth
Weight120
Buy price20 z
Sell price10 z
ATK100
MATK270
Slots2
Required level170
Weapon level4
Staff of Miracle description & effects
A staff with mystical energy.
MATK +270, indestructible
Ghost Magic damage +5%
MATK +4 for every upgrade level
+9 Effect: Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%
+11 Effect: Soul Strike and Napalm Vulcan damage +30% (Additional)
Class: Two-handed Staff ATK: 100
Weight: 120
Weapon Level: 4
Required Level: 170
Job: Warlock Classes
Item details
- Gender
- Both
- Equipment position
- Weapon (Two-Handed)
- Jobs
- Wizard
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- Yes
- Trade
Item effect script
.@r = getrefine();
bonus bMatk,4*.@r;
bonus bUnbreakableWeapon;
bonus2 bMagicAtkEle,Ele_Ghost,5;
if (.@r >= 9) {
bonus2 bSkillAtk,"MG_SOULSTRIKE",20;
bonus2 bSkillAtk,"HW_NAPALMVULCAN",20;
bonus2 bSkillAtk,"WL_SOULEXPANSION",20;
}
if (.@r >= 11) {
bonus2 bSkillAtk,"MG_SOULSTRIKE",30;
bonus2 bSkillAtk,"HW_NAPALMVULCAN",30;
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r= getequiprefinerycnt(EQI_HAND_R)/3;
bonus2 bSkillAtk,"MG_SOULSTRIKE",10*.@r;
bonus2 bSkillAtk,"HW_NAPALMVULCAN",10*.@r;
bonus2 bSkillAtk,"WL_SOULEXPANSION",5*.@r;
Set 2
Set effect
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Ghost,3;
bonus2 bSkillAtk,"WL_SOULEXPANSION",3*.@r_weapon;
Set 3
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus bDelayrate,-15;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
}
}
Set 4
Set effect
.@eq = getequiprefinerycnt(EQI_SHOES);
.@weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddClass,Class_Boss,10;
bonus2 bMagicAddRace,RC_All,2*.@eq;
if ((.@eq + .@weapon) >= 18) {
bonus bDelayrate,-15;
if ((.@eq + .@weapon) >= 22) {
bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;
}
}






