Game version
Saint Crown artwork from Ragnarok Online
RENEWAL / ITEMS

Saint Crown [1]

#400118Armor

BioWeapon_Helm_AB

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Priest
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
No restrictions

Saint Crown description & effects

For every 2 refine levels, ATK +20, MATK +20. If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%. If refine rate is 9 or higher, ATK +15% and MATK +15%. If refine rate is 11 or higher, increases all property magical damage by 10%, increases physical damage against all size enemies by 10%. ------------------------ Set Bonus: Biolab Cancer Diadem Adorare Staff Increases Holy property magical damage by 10%. increases Adoramus damage by 5% per refine rate of Adorare Staff. ------------------------ Set Bonus: Biolab Cancer Diadem Penitentia Increases Holy property magical damage by 10%. increases Judex damage by 10% per refine rate of Penitentia. ------------------------ Set Bonus: Biolab Cancer Diadem Lucis Flail Increases physical damage against all size enemies by 10%. Increases Duple Light damage by 10% per refine rate of Lucis Flail. ------------------------ Type : Headgear Def : 10 Location : Upper Weight : 10 Required Level : 170 Class : Archbishop Class
Item effect script
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus bVariableCastrate,-10;
}
if (.@r>=9) {
   bonus bMatkRate,15;
   bonus bAtkRate,15;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_All,10;
   bonus2 bAddSize,Size_All,10;
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r_weapon;

Set 2

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",10*.@r_weapon;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",10*.@r_weapon;

Set 3

Set effect

.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAtkEle,Ele_Holy,10;
bonus2 bSkillAtk,"AB_JUDEX",10*.@r_weapon;

Set 4

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bNoGemStone;
   if (.@sum >= 35) {
      bonus2 bIgnoreMdefRaceRate,RC_All,40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}

Set 5

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP) + getequiprefinerycnt(EQI_HAND_R) + getequiprefinerycnt(EQI_SHOES);
if (.@sum >= 33) {
   bonus bNoGemStone;
   if (.@sum >= 35) {
      bonus2 bIgnoreMdefRaceRate,RC_All,40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-40;
      bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-40;
   }
}
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