Game version
Zodiac Boots (Merchant) artwork from Ragnarok Online
RENEWAL / ITEMS

Zodiac Boots (Merchant) [1]

#470267Armor

Zodiac_Boots_MC

TypeArmor
Equipment positionFootgear
GenderBoth
Weight90
Buy price0 z
Sell price0 z
DEF60
Slots1
Required level100
Armor level1

Description

ATK + 50 Every 2 levels upgrade, ATK +10, ATK +1%. Every 4 levels upgrade, Increases damage of Arm Cannon, Cart Cannon skills by 15% If refine rate is 9 or higher, Reduces fixed casting time by 0.5 seconds If refine rate is 11 or higher, Reduces Delay after using skills by 10% ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Arm Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Increases ranged physical damage by 20%. for every 4 upgrade level of weapon, Increases damage of Cart Cannon skill by 15%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Howard Memory Biolab Taurus Crown If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces the delay after using skills by 10% and reduces Variable casting time of Arm Cannon skill by 50%. ------------------------ Set Bonus: Zodiac Boots(Merchant) Flamel Memory Biolab Taurus Diadem If the sum of helmet, shoes, and weapon refinement level is 33 or higher, increases ranged physical damage by 30%. If the sum of helmet, shoes, and weapon refinement level is 35 or higher, Reduces variable casting time of Cart Cannon skill by 100%. ------------------------ Type: Shoes Defense: 60 Weight: 90 Required Lv: 100 Class: Merchant Class

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Footgear
Jobs
Alchemist
Yes
Blacksmith
Yes
Classes
All Third
Yes
Fourth
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bBaseAtk,50+(10*(.@r/2));
bonus bAtkRate,.@r/2;
bonus2 bSkillAtk,"NC_ARMSCANNON",15*(.@r/4);
bonus2 bSkillAtk,"GN_CARTCANNON",15*(.@r/4);
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus bDelayrate,-10;
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