
RENEWAL / ITEMS
Record of Acolyte 2 [1]
#490436Armor
Record_Acol2_TH
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Left)
- Gender
- Both
- Required level
- 100+
- Jobs
- Monk, Priest
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Record of Acolyte 2 description & effects
Reduce After Cast Delay by 5%.
Increases magic damage to enemies of all sizes by 6%.
Increase Judex and Rampage Blast damage by 30%.
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Set Bonus:
Record of Acolyte vol.2 [1]
Old Mitra [1]
For every refine level of helmet,
Increase Holy property magic damage by 2%.
Reduce After Cast Delay by 1%.
------------------------
Set Bonus:
Record of Acolyte vol.2 [1]
Old Blazing Soul [1]
For every refine level of helmet,
Increases long ranged physical damage by 2%.
Reduce After Cast Delay by 1%.
------------------------
Set Bonus:
Record of Acolyte vol.2 [1]
Record of Acolyte [1]
Ignores magic defense of all races by 25% (except Player).
When equipped by Archbishop class:
Reduce Variable Casting Time of Judex by 100%.
Reduces Cooldown of Hell Inferno skill by 2 seconds.
When equipped by Sura class:
Reduces cooldown of Earth Shaker and Rampage Blast by 1.2 seconds.
Reduce After Cast Delay by 20%.
------------------------
Set Bonus:
Record of Acolyte vol.2 [1]
Record of Acolyte [1]
Old Mitra [1]
For every 3 refine level of helmet:
Increase magic damage against all size enemies by 3%.
Increases Judex damage by 10%.
------------------------
Set Bonus:
Record of Acolyte vol.2 [1]
Record of Acolyte [1]
Old Blazing Soul [1]
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 3%.
Increases Rampage Blast damage by 10%.
------------------------
Class : Accessory (Left)
Def : 0
Weight : 10
Required Level : 100
Jobs : 3rd Acolyte Class
Item effect script
bonus bDelayrate,-5;
bonus2 bAddSize,Size_All,6;
bonus2 bMagicAddSize,Size_All,6;
bonus2 bSkillAtk,"AB_JUDEX",30;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
bonus bDelayrate,-.@r;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;
Set 3
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
Set 4
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);



