
RENEWAL / ITEMS
Old Mitra [1]
#18972Armor
Old_Mitra
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Priest
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
Old Mitra description & effects
An old, abandoned mitra that emanates a mysterious aura.
Account Bound
Class: Headgear
Position: Upper
Defense: 10
Weight: 10
Requires Level: 170
Usable By: Arch Bishop
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 2 per upgrade level of the item.
Mdef + 5
Increases the damage of Judex by 20% per 2 upgrade levels of the item.
Increases the damage of Magnus Exorcismus by 10% per 2 upgrade levels of the item.
Increases the recovery rate of recovery skills by 2% per upgrade level of the item.
Set Bonus
Old Detachments Ring
Old Mitra [1]
Max HP + 50%
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bMdef,5;
bonus bMatk,2*.@r;
bonus bBaseAtk,4*.@r;
bonus bHealPower,2*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"AB_JUDEX",20*(.@r/2);
bonus2 bSkillAtk,"PR_MAGNUS",10*(.@r/2);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMaxHPrate,50;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r>=12)
bonus2 bSubRace,RC_All,15;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r>=12)
bonus2 bSubRace,RC_All,15;
Set 4
Set effect
bonus bFixedCast,-300;
bonus bHealPower,30;
Set 5
Set effect
skill "WL_HELLINFERNO",5;
bonus2 bSkillAtk,"AB_ADORAMUS",-200;
bonus bHPGainValue,-300;
bonus bDelayrate,-30;
autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",400; bonus bUseSPrate,100; }",1000,90000,"AB_OFFERTORIUM";
Set 6
Set effect
skill "WL_HELLINFERNO",5;
bonus2 bSkillAtk,"AB_ADORAMUS",-200;
bonus bHPGainValue,-300;
bonus bDelayrate,-30;
autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",400; bonus bUseSPrate,100; }",1000,90000,"AB_OFFERTORIUM";
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
bonus bDelayrate,-.@r;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Holy,2*.@r;
bonus bDelayrate,-.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"AB_JUDEX",40*(.@r/2);
Set 14
Set effect
bonus2 bSkillAtk,"AB_JUDEX",60;













