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RENEWAL / ITEMS
Subject Cape (Magic) [1]
#480166Armor
Subject_CapeMagic_TH
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- Acolyte, Priest, Monk, Archer, Hunter, Bard Dancer, Mage, Wizard, Sage, Soul Linker
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableGarment;
bonus bMatk,20;
bonus2 bMagicAtkEle,Ele_All,2*(.@r/3);
if (.@r>=9)
bonus bMatkRate,7;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bMagicAddClass,Class_Boss,15;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkDef,2*(.@r/2);
if (.@r>=12)
bonus2 bSubRace,RC_All,15;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,50;
if (.@r >= 11)
bonus bMatk,20*min(.@r,15);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,50;
if (.@r >= 11)
bonus bMatk,20*min(.@r,15);








