
RENEWAL / ITEMS
Old Minstrel Song's Hat [1]
#18976Armor
Old_Minstrel_Song_Hat
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Male only
- Required level
- 170+
- Jobs
- Bard Dancer
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
Old Minstrel Song's Hat description & effects
Cannot be traded.
All Stats + 1.
Increase ranged physical damage by 1% per 1 refine level.
MaxHP, MaxSP +1% per 2 refine levels.
Increase damage of Arrow Vulcan by 20% per 2 refine levels.
Increase damage of Severe Rainstorm by 15% per 2 refine levels.
Type : Helm Defense : 10
Location : Upper Weight : 10
Required Level : 170
Class : Minstrel
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bLongAtkRate,.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15*(.@r/2);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bResEff,Eff_Freeze,10000;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;
Set 4
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
Set 5
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
Set 6
Set effect
bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2);
Set 14
Set effect
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",60;













