
RENEWAL / ITEMS
Document Archer [1]
#490609Armor
Document_Archer_TH
Item stats
- DEF
- 7
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- Bard Dancer, Hunter
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Document Archer description & effects
The complete travel log of the Archer who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Focused Arrow Strike and Severe Rainstorm damage by 30%.
------------------------
When equipped by Ranger classes,
reduce No Limits cooldown by 90 seconds.
(No Limits effect will be removed when unequipped).
Reduce Focused Arrow Strike Variable Casting Time by 100%.
------------------------
When equipped by Maestro or Wanderer classes,
reduce Severe Rainstorm cooldown by 4 seconds.
------------------------
Set Bonus:
Document Archer [1]
Old Camouflage Bunny Hood [1]
Reduce After Cast Delay by 15%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Focused Arrow Strike damage by 15%.
------------------------
Set Bonus:
Document Archer [1]
Old Maestro Song's Hat [1]
OR
Old Dying Swan [1]
Reduce Severe Rainstorm SP consumption by 60.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Severe Rainstorm damage by 10%.
------------------------
Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Archer
Item effect script
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) {
bonus2 bSkillCooldown,"RA_UNLIMIT",-90000;
bonus2 bVariableCastrate,"SN_SHARPSHOOTING",-100;
}
if ((eaclass()&EAJL_THIRD) && (BaseJob == Job_Bard || BaseJob == Job_Dancer))
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-4000;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2);



