Game version
Old Camouflage Rabbit Hood artwork from Ragnarok Online
RENEWAL / ITEMS

Old Camouflage Rabbit Hood [1]

#18984Armor

Old_Camo_RabbitHood

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Hunter
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Camouflage Rabbit Hood description & effects

An old, abandoned camouflage bunny hood that emanates a mysterious aura. Account Bound Class: Headgear Position: Upper Defense: 10 Weight: 10 Requires Level: 170 Usable By: Ranger All Stat + 1 Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. Perfect Dodge + 1 per 3 upgrade levels of the item. Increases long-ranged damage on targets by 1% per upgrade level of the item. Increases the damage of Bomb Cluster by 15% per 2 upgrade levels of the item. Increases the damage of Warg Strike by 10% per 2 upgrade levels of the item. Set Bonus Old Detachments Ring Old Camouflage Bunny Hood [1] Crit + 70 Increases critical damage on targets by 70%.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bLongAtkRate,.@r;
bonus bFlee2,(.@r/3);
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"RA_CLUSTERBOMB",15*(.@r/2);
bonus2 bSkillAtk,"RA_WUGSTRIKE",10*(.@r/2);
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus bCritical,70;
bonus bCritAtkRate,70;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r>=12)
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r>=12)
   bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;

Set 4

Set effect

bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RA_AIMEDBOLT",30;

Set 5

Set effect

bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",10000;

Set 6

Set effect

bonus bCritAtkRate,15;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",30;
skill "NJ_UTSUSEMI",1;
bonus2 bSkillCooldown,"NJ_UTSUSEMI",10000;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r;
bonus bDelayrate,-.@r;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",2*.@r;
bonus bDelayrate,-.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SN_SHARPSHOOTING",15*(.@r/2);

Set 14

Set effect

bonus2 bSkillAtk,"SN_SHARPSHOOTING",60;
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