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RENEWAL / ITEMS
Subject Cape (Range) [1]
#480161Armor
Subject_CapeRange_TH
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 0
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- Archer, Hunter, Bard Dancer, Merchant, Blacksmith, Alchemist, Swordman, Knight, Crusader, Thief, Assassin, Rogue
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableGarment;
bonus bBaseAtk,20;
bonus2 bAddRace,RC_All,(.@r/2);
if (.@r>=9)
bonus bAspd,1;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"RA_ARROWSTORM",-500;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-1*(.@r/2);
bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"GN_CARTCANNON",2*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"NC_PILEBUNKER",15*(.@r/2);
bonus2 bSkillAtk,"NC_VULCANARM",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"NC_SELFDESTRUCTION",-30000;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
if (.@r >= 11)
bonus bDelayrate,-min(.@r,15);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
if (.@r >= 11)
bonus bDelayrate,-min(.@r,15);








