
RENEWAL / ITEMS
Old Shadow Handicraft [1]
#18975Armor
Old_Shadow_Handicraft
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Rogue
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
Old Shadow Handicraft description & effects
An old, abandoned shadow handicraft that emanates a mysterious aura.
Account Bound
Class: Headgear
Position: Upper
Defense: 10
Weight: 10
Requires Level: 170
Usable By: Shadow Chaser
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 4 per upgrade level of the item.
Increases the damage of Triangle Shot by 25% per 2 upgrade levels of the item.
If upgrade level is +6 or higher,
Reduces the cooldown of Masquerade-Enervation and Masquerade-Unlucky by 1 second.
If upgrade level is +8 or higher,
Reduces the cooldown of Masquerade-Laziness and Masquerade-Weakness by 1 second.
If upgrade level is +10 or higher,
Reduces the cooldown of Masquerade-Groomy and Masquerade-Ignorance by 1 second.
Set Bonus
Old Detachments Ring
Old Shadow Handicraft [1]
Increases the damage of Triangle Shot by 70%.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bMatk,4*.@r;
bonus bBaseAtk,4*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
if (.@r>=6) {
bonus2 bSkillCooldown,"SC_ENERVATION",-1000;
bonus2 bSkillCooldown,"SC_UNLUCKY",-1000;
if (.@r>=8) {
bonus2 bSkillCooldown,"SC_LAZINESS",-1000;
bonus2 bSkillCooldown,"SC_WEAKNESS",-1000;
if (.@r>=10) {
bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
bonus2 bSkillCooldown,"SC_GROOMY",-1000;
}
}
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-1*(.@r/2);
bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;
Set 3
Set effect
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFlee,5*(.@r/2);
if (.@r >= 12)
bonus2 bSubRace,RC_All,15;
Set 5
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
Set 6
Set effect
autobonus3 "{ bonus4 bAutoSpellOnSkill,\"SC_TRIANGLESHOT\",\"RA_UNLIMIT\",3,1000; bonus bUseSPrate,100; }",30,5000,"SC_TRIANGLESHOT";
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,.@r;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
skill "RA_UNLIMIT",1;
bonus2 bSkillCooldown,"RA_UNLIMIT",180000;
bonus2 bSubEle,Ele_All,30;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);
Set 14
Set effect
bonus2 bSkillAtk,"SC_TRIANGLESHOT",60;












