Game version
Old Shadow Handicraft artwork from Ragnarok Online
RENEWAL / ITEMS

Old Shadow Handicraft [1]

#18975Armor

Old_Shadow_Handicraft

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Rogue
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Shadow Handicraft description & effects

An old, abandoned shadow handicraft that emanates a mysterious aura. Account Bound Class: Headgear Position: Upper Defense: 10 Weight: 10 Requires Level: 170 Usable By: Shadow Chaser All Stat + 1 Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. ATK + 4 per upgrade level of the item. MATK + 4 per upgrade level of the item. Increases the damage of Triangle Shot by 25% per 2 upgrade levels of the item. If upgrade level is +6 or higher, Reduces the cooldown of Masquerade-Enervation and Masquerade-Unlucky by 1 second. If upgrade level is +8 or higher, Reduces the cooldown of Masquerade-Laziness and Masquerade-Weakness by 1 second. If upgrade level is +10 or higher, Reduces the cooldown of Masquerade-Groomy and Masquerade-Ignorance by 1 second. Set Bonus Old Detachments Ring Old Shadow Handicraft [1] Increases the damage of Triangle Shot by 70%.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bMatk,4*.@r;
bonus bBaseAtk,4*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
if (.@r>=6) {
   bonus2 bSkillCooldown,"SC_ENERVATION",-1000;
   bonus2 bSkillCooldown,"SC_UNLUCKY",-1000;
   if (.@r>=8) {
      bonus2 bSkillCooldown,"SC_LAZINESS",-1000;
      bonus2 bSkillCooldown,"SC_WEAKNESS",-1000;
      if (.@r>=10) {
         bonus2 bSkillCooldown,"SC_IGNORANCE",-1000;
         bonus2 bSkillCooldown,"SC_GROOMY",-1000;
      }
   }
}
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"SC_TRIANGLESHOT",70;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bDelayrate,-1*(.@r/2);
bonus2 bSkillAtk,"SC_FEINTBOMB",15*(.@r/2);
if (.@r>=12)
   bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800;

Set 3

Set effect

autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFlee,5*(.@r/2);
if (.@r >= 12)
   bonus2 bSubRace,RC_All,15;

Set 5

Set effect

bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;

Set 6

Set effect

autobonus3 "{ bonus4 bAutoSpellOnSkill,\"SC_TRIANGLESHOT\",\"RA_UNLIMIT\",3,1000; bonus bUseSPrate,100; }",30,5000,"SC_TRIANGLESHOT";

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,.@r;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
skill "RA_UNLIMIT",1;
bonus2 bSkillCooldown,"RA_UNLIMIT",180000;
bonus2 bSubEle,Ele_All,30;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);

Set 14

Set effect

bonus2 bSkillAtk,"SC_TRIANGLESHOT",60;
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