Game version
Record of Thief artwork from Ragnarok Online
RENEWAL / ITEMS

Record of Thief [1]

#490229Armor

Record_Thief_TH

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory (Right)
Gender
Both
Required level
100+
Jobs
Thief, Assassin, Rogue
Class tiers
All Third, Fourth
Refineable
No
Trading & storage
No restrictions

Record of Thief description & effects

ASPD +10%. For every 2 level of skill Hiding, ATK + 15 ------------------------ Set Bonus Old Bone Circlet Record of Thief Ignores 15% of physical defense of monsters of all races. Increase physical damage against monsters of all sizes by 10% Set Bonus Old Shadow Handicraft Record of Thief When using Triangle Shot skill, there is a 3% chance to activate Unlimit Lv.3 for 5 seconds. Additonal consumption SP + 100% during activation time. ------------------------ Class : Accessory(Right) Defense : 0 Weight : 10 Required level : 100 Jobs : 3rd Thief Class
Item effect script
bonus bAtkRate,5;
bonus bBaseAtk,15*(getskilllv("TF_HIDING")/2);

Equipment sets

Set 1

Set effect

bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bAddRace,RC_All,10;

Set 2

Set effect

autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";

Set 3

Set effect

if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   bonus2 bIgnoreDefRaceRate,RC_All,35;
   bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
   bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
   bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
   bonus bPerfectHitAddRate,70;
}

Set 4

Set effect

if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   bonus2 bIgnoreDefRaceRate,RC_All,35;
   bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
   bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
   bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
   bonus bPerfectHitAddRate,70;
}

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3);

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3);

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
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