
RENEWAL / ITEMS
Record of Thief [1]
#490229Armor
Record_Thief_TH
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- Thief, Assassin, Rogue
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Record of Thief description & effects
ASPD +10%.
For every 2 level of skill Hiding, ATK + 15
------------------------
Set Bonus
Old Bone Circlet
Record of Thief
Ignores 15% of physical defense of monsters of all races.
Increase physical damage against monsters of all sizes by 10%
Set Bonus
Old Shadow Handicraft
Record of Thief
When using Triangle Shot skill, there is a 3% chance to
activate Unlimit Lv.3 for 5 seconds.
Additonal consumption SP + 100% during activation time.
------------------------
Class : Accessory(Right) Defense : 0
Weight : 10
Required level : 100
Jobs : 3rd Thief Class
Item effect script
bonus bAtkRate,5;
bonus bBaseAtk,15*(getskilllv("TF_HIDING")/2);
Equipment sets
Set 1
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,15;
bonus2 bAddRace,RC_All,10;
Set 2
Set effect
autobonus3 "{}",30,100,"SC_TRIANGLESHOT","{ sc_start SC_UNLIMIT,5000,3; sc_start SC_SPCOST_RATE,5000,-100; }";
Set 3
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
Set 4
Set effect
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,35;
bonus2 bSkillCooldown,"ASC_METEORASSAULT",-350;
bonus2 bVariableCastrate,"ASC_METEORASSAULT",-100;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bVariableCastrate,"SC_TRIANGLESHOT",-100;
bonus bPerfectHitAddRate,70;
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"ASC_METEORASSAULT",30*(.@r/3);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30*(.@r/3);


