Artwork unavailable
RENEWAL / ITEMS
[Not for Sale] Record of Mage [1]
#490289Armor
Comp_Record_Mage_TH
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- Sage, Wizard
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
bonus bVariableCastrate,-10;
bonus2 bIgnoreMdefRaceRate,RC_All,10*(getskilllv("MG_SAFETYWALL")/2);
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-10*(getskilllv("MG_SAFETYWALL")/2);
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10*(getskilllv("MG_SAFETYWALL")/2);
Equipment sets
Set 1
Set effect
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
Set 2
Set effect
bonus5 bAutoSpell,"HW_MAGICPOWER",5,50,BF_MAGIC,0;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
Set 3
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
Set 4
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);


