Game version
Old Magic Stone Hat artwork from Ragnarok Online
RENEWAL / ITEMS

Old Magic Stone Hat [1]

#18978Armor

Old_Magic_Stone_Hat

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Wizard
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Magic Stone Hat description & effects

Cannot be traded. All Stats + 1. MDEF+ 5. Increase SP recovery by 20%. MATK + 1% per 1 refine level. MaxHP, MaxSP +1% per 2 refine levels. Increase damage of Soul Expansion by 15% per 2 refine levels. Reduce cooldown of Crimson Rock by 1sec. Reduce cooldown of Crimson Rock by 0.1 depending on its refine level. Type : Helm Defense : 10 Location : Upper Weight : 10 Required Level : 170 Class : Warlock
Item effect script
.@r = getrefine();
bonus bSPrecovRate,20;
bonus bAllStats,1;
bonus bMdef,5;
bonus bMatkRate,.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"WL_SOULEXPANSION",15*(.@r/2);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000-(.@r*100);
TRY IT ON

See it on your character

8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

bonus bMatk,100;
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-500;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
   bonus2 bMagicAddClass,Class_Boss,15;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddClass,Class_All,.@r/2;
if (.@r >= 12)
   bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000;

Set 4

Set effect

bonus bFixedCast,-200;
bonus2 bSkillAtk,"WL_COMET",30;

Set 5

Set effect

bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;

Set 6

Set effect

bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"WL_COMET",12*(.@r/2);

Set 14

Set effect

bonus2 bSkillAtk,"WL_COMET",60;
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