
RENEWAL / ITEMS
Record of Mage [1]
#490288Armor
Record_Mage_TH
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- Sage, Wizard
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Record of Mage description & effects
Reduces variable casting by 10%.
For every 2 levels of Safety Wall,
Ignores magic defense of all monsters (except Player) by 10%.
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Set Bonus
Old Magic Stone Hat
Record of Mage
Reduces fix casting time by 0.3 seconds.
Increases Neutral element magic damage by 15%.
Increases Comet damage by 30%.
------------------------
Set Bonus
Old Wind Whisper
Record of Mage
when performing a magic attack, has a 5% chance to use the skill Lv.5 Mystical Amplification.
Increases Psychic Wave damage by 30%.
------------------------
Class : Accessory(Right)
Defense : 0
Weight : 10
Required level : 100
Jobs : 3rd Mage Class
Item effect script
bonus bVariableCastrate,-10;
bonus2 bIgnoreMdefRaceRate,RC_All,10*(getskilllv("MG_SAFETYWALL")/2);
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-10*(getskilllv("MG_SAFETYWALL")/2);
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-10*(getskilllv("MG_SAFETYWALL")/2);
Equipment sets
Set 1
Set effect
bonus bFixedCast,-300;
bonus2 bMagicAtkEle,Ele_Neutral,15;
bonus2 bSkillAtk,"WL_COMET",30;
Set 2
Set effect
bonus5 bAutoSpell,"HW_MAGICPOWER",5,50,BF_MAGIC,0;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
Set 3
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
Set 4
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
bonus bFixedCast,-700;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
}
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
bonus bInt,30;
if (BaseLevel < 170)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
if (BaseLevel >=170) {
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
}
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);



