Game version
Record of Mage 2 artwork from Ragnarok Online
RENEWAL / ITEMS

Record of Mage 2 [1]

#490418Armor

Record_Mage2_TH

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory (Left)
Gender
Both
Required level
100+
Jobs
Sage, Wizard
Class tiers
All Third, Fourth
Refineable
No
Trading & storage
No restrictions

Record of Mage 2 description & effects

Reduce Variable Casting Time by 10%. Increase magic damage against all size enemies by 6%. Increase Comet and Psychic Wave damage by 30%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Old Magic Stone Hat [1] For every refine level of helmet, increase Fire and Neutral property magic damage by 2%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Old Wind Whisper [1] For every refine level of helmet, increase Wind and Neutral property magic damage by 2%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Record of Mage [1] Ignores 50% of magic defense of monsters of all races (excluding players). When equipped by Warlock class: Reduce Fixed Casting Time by 0.7 seconds. When equipped by Warlock class below level 170: Reduces the cooldown of Crimson Rock by 4 seconds. When equipped by Warlock class above level 170: Reduces the cooldown of Crimson Rock by 1 second. Increase damage of Crimson Rock by 30%. When equipped by Sorcerer class: INT + 30 When equipped by Sorcerer class below level 170: Reduces cooldown of Varetyr Spear by 4 seconds. When equipped by Sorcerer class above level 170: Reduces cooldown of Varetyr Spear by 1 second. Increase damage of Varetyr Spear by 30%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Record of Mage [1] Old Magic Stone Hat [1] For every 3 refine level of helmet: Increases magic damage against enemies of all races by 3%. Increase Comet damage by 10%. ------------------------ Set Bonus: Record of Mage vol.2 [1] Record of Mage [1] Old Wind Whisper [1] For every 3 refine level of helmet: Increases magic damage against enemies of all races by 3%. Increases damage of Psychic Wave by 10%. ------------------------ Class : Accessory (Left) Def : 0 Weight : 10 Required Level : 100 Jobs : 3rd Mage Class
Item effect script
bonus bVariableCastrate,-10;
bonus2 bMagicAddSize,Size_All,6;
bonus2 bSkillAtk,"WL_COMET",30;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Fire,2*.@r;
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;
bonus2 bMagicAtkEle,Ele_Wind,2*.@r;

Set 3

Set effect

bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
   bonus bFixedCast,-700;
   if (BaseLevel < 170)
      bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
   if (BaseLevel >=170) {
      bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
      bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
   }
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
   bonus bInt,30;
   if (BaseLevel < 170)
      bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
   if (BaseLevel >=170) {
      bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
      bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
   }
}

Set 4

Set effect

bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) {
   bonus bFixedCast,-700;
   if (BaseLevel < 170)
      bonus2 bSkillCooldown,"WL_CRIMSONROCK",-4000;
   if (BaseLevel >=170) {
      bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000;
      bonus2 bSkillAtk,"WL_CRIMSONROCK",30;
   }
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) {
   bonus bInt,30;
   if (BaseLevel < 170)
      bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-4000;
   if (BaseLevel >=170) {
      bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
      bonus2 bSkillAtk,"SO_VARETYR_SPEAR",30;
   }
}

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"WL_COMET",10*(.@r/3);

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
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