
RENEWAL / ITEMS
Old Wind Whisper [1]
#18980Armor
Old_Wind_Whisper
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Sage
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
Old Wind Whisper description & effects
An old, abandoned wind whisper that emanates a mysterious aura.
Account Bound
Class: Headgear
Position: Upper
Defense: 10
Weight: 10
Requires Level: 170
Usable By: Sorcerer
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
MATK + 1% per upgrade level of the item.
Mdef + 5
Increases the damage of Poison Burst by 15% per 2 upgrade levels of the item.
Increases the damage of Varetyr Spear by 20% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Wind Whisper [1]
Enables Level 3 Trample.
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bMdef,5;
bonus bMatkRate,.@r;
bonus bBaseAtk,4*.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"SO_POISON_BUSTER",15*(.@r/2);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20*(.@r/2);
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
skill "LG_TRAMPLE",3;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddSize,Size_All,(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bMagicAddRace,RC_All,.@r/2;
if (.@r >= 12)
bonus bMatk,30;
Set 4
Set effect
bonus bInt,20;
bonus2 bSkillCooldown,"SO_POISON_BUSTER",-500;
if (getskilllv("SO_POISON_BUSTER") >= 5)
bonus2 bResEff,Eff_Poison,5000;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMdef,5;
bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-100*(.@r/2);
autobonus3 "{ bonus2 bSkillCooldown,\"SO_VARETYR_SPEAR\",-400; }",1000,120000,"SO_SUMMON_VENTUS";
bonus2 bMagicAtkEle,Ele_Wind,20;
Set 6
Set effect
bonus5 bAutoSpell,"HW_MAGICPOWER",5,50,BF_MAGIC,0;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
Set 7
Set effect
bonus5 bAutoSpell,"HW_MAGICPOWER",5,50,BF_MAGIC,0;
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",30;
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;
bonus2 bMagicAtkEle,Ele_Wind,2*.@r;
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAtkEle,Ele_Neutral,2*.@r;
bonus2 bMagicAtkEle,Ele_Wind,2*.@r;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r/3);
Set 14
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-15;
bonus2 bMagicAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15*(.@r/2);
Set 15
Set effect
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",60;













