Game version
Document Thief artwork from Ragnarok Online
RENEWAL / ITEMS

Document Thief [1]

#490606Armor

Document_Thief_TH

TypeArmor
Equipment positionAccessory (Right)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF7
Slots1
Required level100
Armor level1

Document Thief description & effects

The complete travel log of the Thief who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Cross Impact and Triangle Shot damage by 30%. ------------------------ When equipped by Guillotine Cross classes, ignore physical defense of all race enemies (except player) by 50%, increase Critical Damage by 20%. ------------------------ When equipped by Shadow Chaser classes, ignore physical defense of all race enemies (except player) by 50%, when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot. ------------------------ Set Bonus: Document Thief [1] Old Bone Circlet [1] Reduce Dark Claw cooldown by 10 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Cross Impact damage by 10%. ------------------------ Set Bonus: Document Thief [1] Old Shadow Handicraft [1] Enable to use Lv.1 No Limits (effect will disappear when unequipped). Increase No Limits cooldown by 180 seconds. Increase damage taken from all property attacks by 30%. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Triangle Shot damage by 10%. ------------------------ Type : Accessory (Right) Def : 7 Weight : 10 Required Level : 100 Class : 3rd Class Thief

Item details

Gender
Both
Equipment position
Accessory (Right)
Jobs
Assassin
Yes
Rogue
Yes
Classes
All Third
Yes
Fourth
Yes
Refineable
No
Trade

Item effect script

bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus bCritAtkRate,20;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
   bonus2 bIgnoreDefRaceRate,RC_All,50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
   bonus4 bAutoSpellOnSkill,"SC_TRIANGLESHOT","SC_TRIANGLESHOT",10,350;
}

Equipment sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2);

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
skill "RA_UNLIMIT",1;
bonus2 bSkillCooldown,"RA_UNLIMIT",180000;
bonus2 bSubEle,Ele_All,30;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);
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