
RENEWAL / ITEMS
Document Thief [1]
#490606Armor
Document_Thief_TH
Item stats
- DEF
- 7
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- Assassin, Rogue
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Document Thief description & effects
The complete travel log of the Thief who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical damage against all size enemies by 10%.
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Increase Cross Impact and Triangle Shot damage by 30%.
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When equipped by Guillotine Cross classes,
ignore physical defense of all race enemies (except player) by 50%,
increase Critical Damage by 20%.
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When equipped by Shadow Chaser classes,
ignore physical defense of all race enemies (except player) by 50%,
when using Triangle Shot, there's a 35% chance to auto cast Lv.10 Triangle Shot.
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Set Bonus:
Document Thief [1]
Old Bone Circlet [1]
Reduce Dark Claw cooldown by 10 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Cross Impact damage by 10%.
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Set Bonus:
Document Thief [1]
Old Shadow Handicraft [1]
Enable to use Lv.1 No Limits (effect will disappear when unequipped).
Increase No Limits cooldown by 180 seconds.
Increase damage taken from all property attacks by 30%.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Triangle Shot damage by 10%.
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Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Thief
Item effect script
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"GC_CROSSIMPACT",10;
bonus2 bSkillAtk,"SC_TRIANGLESHOT",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus bCritAtkRate,20;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) {
bonus2 bIgnoreDefRaceRate,RC_All,50;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-50;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-50;
bonus4 bAutoSpellOnSkill,"SC_TRIANGLESHOT","SC_TRIANGLESHOT",10,350;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"GC_DARKCROW",-10000;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"GC_CROSSIMPACT",10*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
skill "RA_UNLIMIT",1;
bonus2 bSkillCooldown,"RA_UNLIMIT",180000;
bonus2 bSubEle,Ele_All,30;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(.@r/2);


