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RENEWAL / ITEMS
[Not for Sale] Raven Of Tomb
#410137Armor
Comp_Raven_Of_Tomb
Item stats
- DEF
- 10
- Weight
- 1
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Mid)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- Restricted: Dropping, Trading, Cart storage, Guild storage, Mail, Auction
No description is available. Available properties and effects are shown below.
Item effect script
if (readparam(bStr) >= 100) {
bonus2 bAddClass,Class_All,4;
bonus bHit,10;
if (readparam(bStr) >= 120) {
bonus2 bAddClass,Class_All,6;
bonus bHit,10;
}
}
if (readparam(bInt) >= 100) {
bonus bMatkRate,4;
bonus2 bMagicAtkEle,Ele_All,4;
if (readparam(bInt) >= 120) {
bonus bMatkRate,6;
bonus2 bMagicAtkEle,Ele_All,6;
}
}
if (readparam(bDex) >= 100) {
bonus bDelayrate,-3;
bonus bCritical,4;
if (readparam(bDex) >= 120) {
bonus bDelayrate,-3;
bonus bCritical,6;
}
}
if (readparam(bVit) >= 100) {
bonus bMaxHPrate,4;
bonus bAspdRate,4;
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,4;
bonus bAspdRate,4;
}
}
if (readparam(bLuk) >= 100) {
bonus bBaseAtk,20;
bonus bMatk,20;
if (readparam(bLuk) >= 120) {
bonus bBaseAtk,40;
bonus bMatk,40;
}
}
if (readparam(bAgi) >= 100) {
bonus bFlee,10;
bonus bCritAtkRate,7;
if (readparam(bAgi) >= 120) {
bonus bFlee,10;
bonus bCritAtkRate,7;
}
}
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,7;
if (.@r >= 11)
bonus bDelayrate,-min(.@r,15);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatk,50;
if (.@r >= 11)
bonus bMatk,20*min(.@r,15);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
if (.@r >= 11)
bonus2 bAddClass,Class_All,2*min(.@r,15);
Set 4
Set effect
.@a = (readparam(bStr)/15);
.@b = (readparam(bAgi)/15);
.@c = (readparam(bVit)/15);
.@d = (readparam(bInt)/15);
.@e = (readparam(bDex)/15);
.@f = (readparam(bLuk)/15);
.@g = (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600;
bonus bShortAtkRate,.@a;
bonus bDelayrate,-.@b;
bonus bMaxHPrate,.@c;
bonus bAspdRate,.@c;
bonus2 bMagicAddSize,Size_All,.@d;
bonus bLongAtkRate,.@e;
bonus bBaseAtk,6*.@f;
bonus bMatk,6*.@f;
bonus2 bAddRace,RC_All,.@g;
bonus2 bMagicAddRace,RC_All,.@g;