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RENEWAL / ITEMS
Reaper Of Tomb
#420368Armor
Reaper_Of_Tomb
Item stats
- Weight
- 60
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus2 bSkillAtk,"RK_IGNITIONBREAK",BaseLevel/6;
bonus2 bSkillAtk,"LG_EARTHDRIVE",BaseLevel/6;
bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/6;
bonus2 bSkillAtk,"NC_AXETORNADO",BaseLevel/6;
bonus2 bSkillAtk,"NC_ARMSCANNON",BaseLevel/6;
bonus2 bSkillAtk,"GN_CARTCANNON",BaseLevel/6;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",BaseLevel/6;
bonus2 bSkillAtk,"WL_COMET",BaseLevel/6;
bonus2 bSkillAtk,"SN_SHARPSHOOTING",BaseLevel/6;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",BaseLevel/6;
bonus2 bSkillAtk,"AB_JUDEX",BaseLevel/6;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",BaseLevel/6;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@a = (readparam(bStr)/15);
.@b = (readparam(bAgi)/15);
.@c = (readparam(bVit)/15);
.@d = (readparam(bInt)/15);
.@e = (readparam(bDex)/15);
.@f = (readparam(bLuk)/15);
.@g = (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600;
bonus bShortAtkRate,.@a;
bonus bDelayrate,-.@b;
bonus bMaxHPrate,.@c;
bonus bAspdRate,.@c;
bonus2 bMagicAddSize,Size_All,.@d;
bonus bLongAtkRate,.@e;
bonus bBaseAtk,6*.@f;
bonus bMatk,6*.@f;
bonus2 bAddRace,RC_All,.@g;
bonus2 bMagicAddRace,RC_All,.@g;
Set 2
Set effect
.@a = (readparam(bStr)/15);
.@b = (readparam(bAgi)/15);
.@c = (readparam(bVit)/15);
.@d = (readparam(bInt)/15);
.@e = (readparam(bDex)/15);
.@f = (readparam(bLuk)/15);
.@g = (readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600;
bonus bShortAtkRate,.@a;
bonus bDelayrate,-.@b;
bonus bMaxHPrate,.@c;
bonus bAspdRate,.@c;
bonus2 bMagicAddSize,Size_All,.@d;
bonus bLongAtkRate,.@e;
bonus bBaseAtk,6*.@f;
bonus bMatk,6*.@f;
bonus2 bAddRace,RC_All,.@g;
bonus2 bMagicAddRace,RC_All,.@g;

