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RENEWAL / ITEMS
Auto Parts - Cannons
#420324Armor
Twin_Canon_BR
Item stats
- Weight
- 120
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Lower)
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus2 bSkillCooldown,"NC_INFRAREDSCAN",-2000;
TRY IT ON
8 directions · original animationsSee it on your character
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,100;
bonus bLongAtkRate,10;
if (.@r>=7)
bonus2 bAddSize,Size_All,15;
if (.@r>=9)
bonus2 bSkillAtk,"NC_ARMSCANNON",30;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bAtkRate,10;
bonus bVariableCastrate,-20;
if (.@r>=7)
bonus2 bAddRace,RC_All,15;
if (.@r>=9)
bonus bUseSPrate,-10;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_SHOES);
bonus bWeaponAtkRate,7;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (.@r>=7)
bonus bFixedCast,-500;
if (.@r>=9)
bonus bDelayrate,-15;
Set 4
Set effect
bonus bBaseAtk,50;
bonus bAspdRate,10;
bonus2 bSkillUseSP,"NC_ARMSCANNON",20;
bonus2 bAddEle,Ele_All,15;
Set 5
Set effect
bonus2 bResEff,Eff_Freeze,10000;
if (getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_SHOES)>=27) {
bonus2 bSkillCooldown,"NC_ARMSCANNON",-300;
bonus2 bAddClass,Class_Boss,25;
}





