Game version
Old Casket of Protection artwork from Ragnarok Online
RENEWAL / ITEMS

Old Casket of Protection [1]

#18983Armor

Old_Protect_Of_Crown

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Crusader
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Casket of Protection description & effects

Cannot be traded. All Stats + 1. MDEF+ 5. ATK + 4 per 1 refine level. ASPD + 1 per 5 refine levels. MaxHP, MaxSP +1% per 2 refine levels. Increase damage of Cannon Spear by 20% per 2 refine levels. Increase damage of Overbrand by 15% per 2 refine levels. Type : Helm Defense : 10 Location : Upper Weight : 10 Required Level : 170 Class : Royal Guard
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bMdef,5;
bonus bBaseAtk,4*.@r;
bonus bAspd,(.@r/5);
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",20*(.@r/2);
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_OVERBRAND_BRANDISH",(.@r/2)*15;
TRY IT ON

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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bSkillAtk,"LG_CANNONSPEAR",70;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
if (.@r>=12)
   bonus2 bAddSize,Size_All,5;

Set 3

Set effect

bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;

Set 4

Set effect

bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2);
if (.@r >= 12)
   bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000;

Set 6

Set effect

bonus bStr,20;
bonus bCritical,15;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;

Set 7

Set effect

bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);

Set 8

Set effect

bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
   bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
   bonus bDelayrate,30;
if (.@r>=18) {
   bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
   bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
   bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;

Set 14

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
   bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
   bonus bDelayrate,30;
if (.@r>=18) {
   bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
   bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
   bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;

Set 15

Set effect

bonus2 bHPDrainRate,20,4;
bonus2 bSPDrainRate,10,2;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=11)
   bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;

Set 16

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"LG_EARTHDRIVE",30*(.@r/2);

Set 17

Set effect

bonus2 bSkillAtk,"LG_EARTHDRIVE",60;

Set 18

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",25*(.@r/3);
bonus2 bSkillAtk,"LG_CANNONSPEAR",25*(.@r/3);
if (.@r>=13)
   bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;
MAKE IT YOURS

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