
RENEWAL / ITEMS
Old Casket of Protection [1]
#18983Armor
Old_Protect_Of_Crown
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Crusader
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
Old Casket of Protection description & effects
Cannot be traded.
All Stats + 1. MDEF+ 5.
ATK + 4 per 1 refine level.
ASPD + 1 per 5 refine levels.
MaxHP, MaxSP +1% per 2 refine levels.
Increase damage of Cannon Spear by 20% per 2 refine levels.
Increase damage of Overbrand by 15% per 2 refine levels.
Type : Helm Defense : 10
Location : Upper Weight : 10
Required Level : 170
Class : Royal Guard
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bMdef,5;
bonus bBaseAtk,4*.@r;
bonus bAspd,(.@r/5);
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"LG_CANNONSPEAR",20*(.@r/2);
bonus2 bSkillAtk,"LG_OVERBRAND",15*(.@r/2);
bonus2 bSkillAtk,"LG_OVERBRAND_BRANDISH",(.@r/2)*15;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bSkillAtk,"LG_CANNONSPEAR",70;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bLongAtkRate,2*(.@r/2);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",3*(.@r/2);
if (.@r>=12)
bonus2 bAddSize,Size_All,5;
Set 3
Set effect
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
Set 4
Set effect
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_EXEEDBREAK",15*(.@r/2);
if (.@r >= 12)
bonus2 bSkillCooldown,"LG_KINGS_GRACE",-15000;
Set 6
Set effect
bonus bStr,20;
bonus bCritical,15;
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
Set 7
Set effect
bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Set 8
Set effect
bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
bonus bDelayrate,30;
if (.@r>=18) {
bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Set 14
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
bonus bDelayrate,30;
if (.@r>=18) {
bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Set 15
Set effect
bonus2 bHPDrainRate,20,4;
bonus2 bSPDrainRate,10,2;
if (getequiprefinerycnt(EQI_HEAD_TOP)>=11)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500;
Set 16
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"LG_EARTHDRIVE",30*(.@r/2);
Set 17
Set effect
bonus2 bSkillAtk,"LG_EARTHDRIVE",60;
Set 18
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"LG_BANISHINGPOINT",25*(.@r/3);
bonus2 bSkillAtk,"LG_CANNONSPEAR",25*(.@r/3);
if (.@r>=13)
bonus2 bSkillCooldown,"LG_CANNONSPEAR",-1500;















