Game version
Record of Swordsman artwork from Ragnarok Online
RENEWAL / ITEMS

Record of Swordsman [1]

#490221Armor

Record_Swordsman_TH

Item stats

Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Record of Swordsman description & effects

ATK +5%. For every 2 levels of Bash, ATK +15. ------------------------ Set Bonus Old Rune Circlet Record of Swordman Long-range physical damage +15%. ------------------------ Set Bonus Old Casket of Protection Record of Swordman Earth Drive cooldown is reduced by 2.2 seconds. ------------------------ Class : Accessory Defense : 0 Weight : 10 Required level : 100 Jobs : 3rd Swordman Class
Item effect script
bonus bAtkRate,5;
bonus bBaseAtk,15*(getskilllv("SM_BASH")/2);

Equipment sets

Set 1

Set effect

bonus bLongAtkRate,15;

Set 2

Set effect

bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;

Set 3

Set effect

bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;

Set 4

Set effect

bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
   skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
   bonus bBaseAtk,-120;
if (.@r>=18) {
   bonus bDelayrate,-5;
   bonus bAspdRate,10;
}
if (.@r>=21)
   bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
   bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
   bonus bDelayrate,30;
if (.@r>=18) {
   bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
   bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
   bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
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