
RENEWAL / ITEMS
Record of Swordsman [1]
#490221Armor
Record_Swordsman_TH
Item stats
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- No
- Trading & storage
- No restrictions
Record of Swordsman description & effects
ATK +5%.
For every 2 levels of Bash, ATK +15.
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Set Bonus
Old Rune Circlet
Record of Swordman
Long-range physical damage +15%.
------------------------
Set Bonus
Old Casket of Protection
Record of Swordman
Earth Drive cooldown is reduced by 2.2 seconds.
------------------------
Class : Accessory
Defense : 0
Weight : 10
Required level : 100
Jobs : 3rd Swordman Class
Item effect script
bonus bAtkRate,5;
bonus bBaseAtk,15*(getskilllv("SM_BASH")/2);
Equipment sets
Set 1
Set effect
bonus bLongAtkRate,15;
Set 2
Set effect
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2200;
Set 3
Set effect
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Set 4
Set effect
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
bonus bBaseAtk,-120;
if (.@r>=18) {
bonus bDelayrate,-5;
bonus bAspdRate,10;
}
if (.@r>=21)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
bonus bDelayrate,30;
if (.@r>=18) {
bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;



