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RENEWAL / ITEMS
Fallen Warrior's Shield [1]
#28977Armor
Fallen_Shield_TH
Item stats
- DEF
- 120
- Slots
- 1
- Weight
- 350
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Shield
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bUnbreakableShield;
bonus bMdef,-15;
bonus2 bSubRace,RC_Demon,10;
bonus2 bSubRace,RC_Player_Human,10;
bonus2 bSubRace,RC_Player_Doram,10;
if (.@r>=7) {
bonus bAspd,2;
}
if (.@r>=10) {
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1000;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader)
bonus2 bFixedCastrate,"LG_EARTHDRIVE",-100;
}
if (.@r>=12) {
bonus bHit,40;
bonus bAtkRate,5;
}
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
bonus bBaseAtk,-120;
if (.@r>=18) {
bonus bDelayrate,-5;
bonus bAspdRate,10;
}
if (.@r>=21)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
bonus bBaseAtk,-120;
if (.@r>=18) {
bonus bDelayrate,-5;
bonus bAspdRate,10;
}
if (.@r>=21)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
bonus bDelayrate,30;
if (.@r>=18) {
bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("LG_SHIELDPRESS") == 10)
bonus bDelayrate,-30;
if (getskilllv("LG_OVERBRAND") >= 1)
bonus bDelayrate,30;
if (.@r>=18) {
bonus2 bSkillAtk,"LG_EARTHDRIVE",25;
bonus2 bSkillAtk,"LG_SHIELDPRESS",25;
}
if (.@r>=21)
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;





