Game version
Old Rune Circlet artwork from Ragnarok Online
RENEWAL / ITEMS

Old Rune Circlet [1]

#18971Armor

Old_Rune_Circlet

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
170+
Jobs
Knight
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Rune Circlet description & effects

An old, abandoned rune circlet that emanates a mysterious aura. Account Bound Class: Headgear Position: Upper Defense: 10 Weight: 10 Requires Level: 170 Usable By: Rune Knight All Stat + 1 Max HP + 1% per 2 upgrade levels of the item. Max SP + 1% per 2 upgrade levels of the item. ATK + 4 per upgrade level of the item. Mdef + 5 Aspd + 1 per 5 upgrade levels of the item. Increases the damage of Ignition Break by 20% per 2 upgrade levels of the item. Increases the damage of Hundred Spears by 15% per 2 upgrade levels of the item. Set Bonus Old Detachments Ring Old Rune Circlet [1] Reduces the fixed casting time of Storm Blast by 100%.
Item effect script
bonus bAllStats,1;
bonus bMdef,5;
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bAspd,.@r/5;
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",20*.@r/2;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15*.@r/2;
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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bFixedCastrate,"RK_STORMBLAST",-100;

Set 2

Set effect

bonus bLongAtkRate,15;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r>=12)
   skill "TF_DOUBLE",5;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2);
if (.@r >= 12)
   autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND";

Set 6

Set effect

bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;

Set 7

Set effect

bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);

Set 8

Set effect

bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
   skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
   bonus bBaseAtk,-120;
if (.@r>=18) {
   bonus bDelayrate,-5;
   bonus bAspdRate,10;
}
if (.@r>=21)
   bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;

Set 14

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
   skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
   bonus bBaseAtk,-120;
if (.@r>=18) {
   bonus bDelayrate,-5;
   bonus bAspdRate,10;
}
if (.@r>=21)
   bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;

Set 15

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10*(.@r/2);

Set 16

Set effect

bonus2 bSkillAtk,"RK_IGNITIONBREAK",60;
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