
RENEWAL / ITEMS
Old Rune Circlet [1]
#18971Armor
Old_Rune_Circlet
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 10 z
- Sell price
- 5 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 170+
- Jobs
- Knight
- Class tiers
- All Third, Fourth
- Refineable
- Yes
- Trading & storage
- Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction
Old Rune Circlet description & effects
An old, abandoned rune circlet that emanates a mysterious aura.
Account Bound
Class: Headgear
Position: Upper
Defense: 10
Weight: 10
Requires Level: 170
Usable By: Rune Knight
All Stat + 1
Max HP + 1% per 2 upgrade levels of the item.
Max SP + 1% per 2 upgrade levels of the item.
ATK + 4 per upgrade level of the item.
Mdef + 5
Aspd + 1 per 5 upgrade levels of the item.
Increases the damage of Ignition Break by 20% per 2 upgrade levels of the item.
Increases the damage of Hundred Spears by 15% per 2 upgrade levels of the item.
Set Bonus
Old Detachments Ring
Old Rune Circlet [1]
Reduces the fixed casting time of Storm Blast by 100%.
Item effect script
bonus bAllStats,1;
bonus bMdef,5;
.@r = getrefine();
bonus bBaseAtk,4*.@r;
bonus bAspd,.@r/5;
bonus bMaxHPrate,.@r/2;
bonus bMaxSPrate,.@r/2;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",20*.@r/2;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",15*.@r/2;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus2 bFixedCastrate,"RK_STORMBLAST",-100;
Set 2
Set effect
bonus bLongAtkRate,15;
Set 3
Set effect
bonus bLongAtkRate,15;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bCritAtkRate,3*(.@r/2);
if (.@r>=12)
skill "TF_DOUBLE",5;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"RK_WINDCUTTER",20*(.@r/2);
if (.@r >= 12)
autobonus3 "{ bonus bShortWeaponDamageReturn,10; }",1000,10000,"RK_DEATHBOUND";
Set 6
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
Set 7
Set effect
bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Set 8
Set effect
bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Set 9
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 10
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 11
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 12
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 13
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
bonus bBaseAtk,-120;
if (.@r>=18) {
bonus bDelayrate,-5;
bonus bAspdRate,10;
}
if (.@r>=21)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
Set 14
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L);
if (getskilllv("RK_HUNDREDSPEAR") == 10)
skill "LG_SHIELDSPELL",1;
if (getskilllv("RK_IGNITIONBREAK") >= 1)
bonus bBaseAtk,-120;
if (.@r>=18) {
bonus bDelayrate,-5;
bonus bAspdRate,10;
}
if (.@r>=21)
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
Set 15
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10*(.@r/2);
Set 16
Set effect
bonus2 bSkillAtk,"RK_IGNITIONBREAK",60;













