
RENEWAL / ITEMS
Document Swordsman [1]
#490605Armor
Document_Swordsman_TH
TypeArmor
Equipment positionAccessory (Right)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF7
Slots1
Required level100
Armor level1
Description
The complete travel log of the Knights who explored the Tomb of Honor area.
------------------------
ATK + 100, ATK + 10%.
------------------------
Reduce After Cast Delay by 10%.
------------------------
Increase physical damage against all size enemies by 10%.
------------------------
Increase Ignition Break and Earth Drive damage by 30%.
------------------------
When equipped by Rune Knight classes,
reduce Ignition Break Variable Casting Time by 100%,
increase Critical Damage by 40%.
------------------------
When equipped by Royal Guard classes,
reduce After Cast Delay by additional 15%,
increase melee physical damage by 20%.
------------------------
Set Bonus:
Document Swordsman [1]
Old Rune Circlet [1]
Reduce Ignition Break cooldown by 1.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Ignition Break damage by 10%.
------------------------
Set Bonus:
Document Swordsman [1]
Old Casket of Protection [1]
Reduce Earth Drive cooldown by 2.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Earth Drive damage by 30%.
------------------------
Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Swordman
English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.
Item details
- Gender
- Both
- Equipment position
- Accessory (Right)
- Jobs
- Crusader
- Yes
- Knight
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- No
- Trade
Item effect script
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
bonus2 bSkillAtk,"LG_EARTHDRIVE",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bVariableCastrate,"RK_IGNITIONBREAK",-100;
bonus bCritAtkRate,40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus bDelayrate,-15;
bonus bShortAtkRate,20;
}