
RENEWAL / ITEMS
Document Swordsman [1]
#490605Armor
Document_Swordsman_TH
Item stats
- DEF
- 7
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Accessory (Right)
- Gender
- Both
- Required level
- 100+
- Jobs
- Crusader, Knight
- Class tiers
- All Third, Fourth
- Refineable
- No
- Trading & storage
- No restrictions
Document Swordsman description & effects
The complete travel log of the Knights who explored the Tomb of Honor area.
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ATK + 100, ATK + 10%.
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Reduce After Cast Delay by 10%.
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Increase physical damage against all size enemies by 10%.
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Increase Ignition Break and Earth Drive damage by 30%.
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When equipped by Rune Knight classes,
reduce Ignition Break Variable Casting Time by 100%,
increase Critical Damage by 40%.
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When equipped by Royal Guard classes,
reduce After Cast Delay by additional 15%,
increase melee physical damage by 20%.
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Set Bonus:
Document Swordsman [1]
Old Rune Circlet [1]
Reduce Ignition Break cooldown by 1.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Ignition Break damage by 10%.
------------------------
Set Bonus:
Document Swordsman [1]
Old Casket of Protection [1]
Reduce Earth Drive cooldown by 2.5 seconds.
For every 2 refine level of Headgear,
increase physical damage against all class enemies by 4%,
increase Earth Drive damage by 30%.
------------------------
Type : Accessory (Right)
Def : 7
Weight : 10
Required Level : 100
Class : 3rd Class Swordman
Item effect script
bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
bonus2 bSkillAtk,"LG_EARTHDRIVE",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
bonus2 bVariableCastrate,"RK_IGNITIONBREAK",-100;
bonus bCritAtkRate,40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
bonus bDelayrate,-15;
bonus bShortAtkRate,20;
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"RK_IGNITIONBREAK",10*(.@r/2);
Set 2
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-2500;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"LG_EARTHDRIVE",30*(.@r/2);


