Game version
Document Swordsman artwork from Ragnarok Online
RENEWAL / ITEMS

Document Swordsman [1]

#490605Armor

Document_Swordsman_TH

TypeArmor
Equipment positionAccessory (Right)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
DEF7
Slots1
Required level100
Armor level1

Description

The complete travel log of the Knights who explored the Tomb of Honor area. ------------------------ ATK + 100, ATK + 10%. ------------------------ Reduce After Cast Delay by 10%. ------------------------ Increase physical damage against all size enemies by 10%. ------------------------ Increase Ignition Break and Earth Drive damage by 30%. ------------------------ When equipped by Rune Knight classes, reduce Ignition Break Variable Casting Time by 100%, increase Critical Damage by 40%. ------------------------ When equipped by Royal Guard classes, reduce After Cast Delay by additional 15%, increase melee physical damage by 20%. ------------------------ Set Bonus: Document Swordsman [1] Old Rune Circlet [1] Reduce Ignition Break cooldown by 1.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Ignition Break damage by 10%. ------------------------ Set Bonus: Document Swordsman [1] Old Casket of Protection [1] Reduce Earth Drive cooldown by 2.5 seconds. For every 2 refine level of Headgear, increase physical damage against all class enemies by 4%, increase Earth Drive damage by 30%. ------------------------ Type : Accessory (Right) Def : 7 Weight : 10 Required Level : 100 Class : 3rd Class Swordman

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Accessory (Right)
Jobs
Crusader
Yes
Knight
Yes
Classes
All Third
Yes
Fourth
Yes
Refineable
No
Trade

Item effect script

bonus bBaseAtk,100;
bonus2 bAddClass,Class_All,10;
bonus bDelayrate,-10;
bonus2 bAddSize,Size_All,10;
bonus2 bSkillAtk,"RK_IGNITIONBREAK",30;
bonus2 bSkillAtk,"LG_EARTHDRIVE",30;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) {
   bonus2 bVariableCastrate,"RK_IGNITIONBREAK",-100;
   bonus bCritAtkRate,40;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) {
   bonus bDelayrate,-15;
   bonus bShortAtkRate,20;
}
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