
RENEWAL / ITEMS
Record of Swordsman 2 [1]
#490376Armor
Record_Swordsman2_TH
TypeArmor
Equipment positionAccessory (Left)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
Slots1
Required level100
Armor level1
Record of Swordsman 2 description & effects
Reduce global cooldown by 6%.
Increase physical damage against all size enemies by 6%.
Increase Hundred Spear and Earth Drive damage by 30%.
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Set Bonus:
Record of Swordman vol.2
Old Rune Circlet
For every refine level of helmet, increase long ranged physical damage by 3%.
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Set Bonus:
Record of Swordman vol.2
Old Casket of Protection
For every refine level of helmet, increase melee physical damage by 3%.
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Set Bonus:
Record of Swordman vol.2
Record of Swordman
HIT + 40
Reduce global cooldown by 16%.
Reduce Hundred Spear and Earth Drive skill cooldown by 0.5 seconds.
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Set Bonus:
Record of Swordman vol.2
Record of Swordman
Old Rune Circlet
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 6%.
Increase Hundred Spear damage by 10%.
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Set Bonus:
Record of Swordman vol.2
Record of Swordman
Old Casket of Protection
For every 3 refine level of helmet:
Increase physical damage against all size enemies by 6%.
Increase Earth Drive damage by 10%.
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Class: Accessory (Left)
Def: 0
Weight: 10
Required Level: 100
Jobs: All Jobs
Item details
- Gender
- Both
- Equipment position
- Accessory (Left)
- Jobs
- All
- Yes
- Classes
- All
- Yes
- Refineable
- No
- Trade
Item effect script
bonus bDelayrate,-6;
bonus2 bAddSize,Size_All,6;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
bonus2 bSkillAtk,"LG_EARTHDRIVE",30;
Equipment sets
Set 1
Set effect
bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Set 2
Set effect
bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);
Set 3
Set effect
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Set 4
Set effect
bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);



