Game version
Record of Swordsman 2 artwork from Ragnarok Online
RENEWAL / ITEMS

Record of Swordsman 2 [1]

#490376Armor

Record_Swordsman2_TH

TypeArmor
Equipment positionAccessory (Left)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
Slots1
Required level100
Armor level1

Record of Swordsman 2 description & effects

Reduce global cooldown by 6%. Increase physical damage against all size enemies by 6%. Increase Hundred Spear and Earth Drive damage by 30%. ------------------------ Set Bonus: Record of Swordman vol.2 Old Rune Circlet For every refine level of helmet, increase long ranged physical damage by 3%. ------------------------ Set Bonus: Record of Swordman vol.2 Old Casket of Protection For every refine level of helmet, increase melee physical damage by 3%. ------------------------ Set Bonus: Record of Swordman vol.2 Record of Swordman HIT + 40 Reduce global cooldown by 16%. Reduce Hundred Spear and Earth Drive skill cooldown by 0.5 seconds. ------------------------ Set Bonus: Record of Swordman vol.2 Record of Swordman Old Rune Circlet For every 3 refine level of helmet: Increase physical damage against all size enemies by 6%. Increase Hundred Spear damage by 10%. ------------------------ Set Bonus: Record of Swordman vol.2 Record of Swordman Old Casket of Protection For every 3 refine level of helmet: Increase physical damage against all size enemies by 6%. Increase Earth Drive damage by 10%. ------------------------ Class: Accessory (Left) Def: 0 Weight: 10 Required Level: 100 Jobs: All Jobs

Item details

Gender
Both
Equipment position
Accessory (Left)
Jobs
All
Yes
Classes
All
Yes
Refineable
No
Trade

Item effect script

bonus bDelayrate,-6;
bonus2 bAddSize,Size_All,6;
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",30;
bonus2 bSkillAtk,"LG_EARTHDRIVE",30;

Equipment sets

Set 1

Set effect

bonus bLongAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);

Set 2

Set effect

bonus bShortAtkRate,3*getequiprefinerycnt(EQI_HEAD_TOP);

Set 3

Set effect

bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;

Set 4

Set effect

bonus bHit,40;
bonus bDelayrate,-16;
bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500;
bonus2 bSkillCooldown,"LG_EARTHDRIVE",-500;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 6

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10*(.@r/3);

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,6*(.@r/3);
bonus2 bSkillAtk,"LG_EARTHDRIVE",10*(.@r/3);
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