Game version
Bionic Aluminum Planter artwork from Ragnarok Online
RENEWAL / ITEMS

Bionic Aluminum Planter [1]

#460030Armor

Fake_Alloy_Pot

TypeArmor
Equipment positionShield
GenderBoth
Weight100
Buy price0 z
Sell price0 z
DEF100
Slots1
Required level100
Armor level1

Description

A replica of the alloy flower pot favored by fairies. It can be modified into a lethal weapon that can be mounted on a shield or cart and fired. MDEF+10. ------------------------ Every 2 refine level, STR +1, INT +1, MHP +2%. Every 4 refine level, reduces damage from Neutral property by 5%. ------------------------ When refined to +9 or higher, STR +5, INT +5, MHP +3%. When refined to +11 or higher, STR +5, INT +10, MHP +5%. ------------------------ When equipped by Geneticist class, Every total level of Cart Remodeling and Geneticist Cart Boost, increases damage of Acid Bomb and Hell Plant by 3%. Every level of Cart Tornado, increases damage of Cart Cannon by 3%. ------------------------ Set Bonus: Fake Alloy Pot [1] Scrap Remodel Shoes [1] When equipped by Geneticist class, Every 4 total refine level of Shoes and Shield, increases physical damage to all size monster by +3%. Every 6 total refine level of Shoes and Shield, increases melee and ranged damage by +5%. When total refine level of Shoes and Shield is 23, Grants [Endure] Effect, MHP -15%. When receiving a physical attack, there's a 40% chance to autocast Acid Bomb Lv. 1 and a 30% chance to autocast Spore Explosion Lv.1. (If a higher level has been learned, it will be activated according to the level learned.) (Material for each skill usage will be consumed.) ------------------------ Type : Shield Def : 100 Weight : 100 Armor Level : 1 Required Level : 100 Class : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Shield
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bMdef,10;
bonus bStr,.@r/2;
bonus bInt,.@r/2;
bonus bMaxHPrate,2*(.@r/2);
bonus2 bSubEle,Ele_Neutral,5*(.@r/4);
if (.@r>=9) {
   bonus bStr,5;
   bonus bInt,5;
   bonus bMaxHPrate,3;
}
if (.@r>=11) {
   bonus bStr,5;
   bonus bInt,10;
   bonus bMaxHPrate,5;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
   bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST"));
   bonus2 bSkillAtk,"GN_HELLS_PLANT",3*(getskilllv("GN_REMODELING_CART")+getskilllv("GN_CARTBOOST"));
   bonus2 bSkillAtk,"GN_CARTCANNON",3*getskilllv("GN_CART_TORNADO");
}
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Original iRO and kRO character and equipment sprites. The preview shows appearance; equipment requirements are listed in the item details.

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