
RENEWAL / ITEMS
Mechanical Aluminum Modified Boots [1]
#470120Armor
Scrap_Remodel_Shoes_TW
Item stats
- DEF
- 50
- Slots
- 1
- Weight
- 150
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Mechanical Aluminum Modified Boots description & effects
MDEF +10
------------------------
Every 2 refine level, STR +2.
Every 3 refine level, MHP +2%.
------------------------
When refined to +7 or higher, ATK +7%.
When refined to +9 or higher, reduces Fixed Casting Time by 0.5 seconds.
When refined to +11 or higher, increases physical damage to all property by 7%.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Cannon Converter [1]
Reduces After Cast Delay by 8%.
Increases Arm Cannon damage by 20%.
Increases Cart Cannon damage by 20%.
When using Arm Cannon or Cart Cannon,
there is a chance increase long-range physical damage by 30% for 10 seconds.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Arquien's Necklace [1]
ATK +8%.
Reduces Afer Cast Delay by 8%.
When using Axe Tornado or Cart Tornado,
there is a chance increase melee physical damage by 30% for 10 seconds.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
Waste Stove Card
ATK +50.
Reduces damage from Medium and Large monster by 8%.
Every 3 refine level of Armor,
increases melee and ranged physical damage by 4%.
When equipped by Merchant class,
ATK +80.
------------------------
Set Bonus:
Scrap Remodel Shoes [1]
RSX-0806 Card
ATK +100.
Reduces damage from Medium and Large monster by 10%.
Every 2 refine level of Armor,
increases melee and ranged physical damage by 4%.
When equipped by Merchant class,
ATK +120.
------------------------
Type : Shoes
Def : 50
Weight : 150
Required Level : 100
Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bStr,2*(.@r/2);
bonus bMaxHPrate,2*(.@r/3);
if (.@r>=7)
bonus bAtkRate,7;
if (.@r>=9)
bonus bFixedCast,-500;
if (.@r>=11)
bonus2 bAddEle,Ele_All,7;
Equipment sets
Set 1
Set effect
bonus bDelayrate,-8;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"NC_ARMSCANNON";
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"GN_CARTCANNON";
Set 2
Set effect
bonus bAtkRate,8;
bonus bDelayrate,-8;
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"NC_AXETORNADO";
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"GN_CART_TORNADO";
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,50;
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
bonus bLongAtkRate,4*(.@r/3);
bonus bShortAtkRate,4*(.@r/3);
if (BaseJob == Job_Merchant)
bonus bBaseAtk,80;
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,100;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
bonus bLongAtkRate,4*(.@r/2);
bonus bShortAtkRate,4*(.@r/2);
if (BaseJob == Job_Merchant)
bonus bBaseAtk,120;
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
bonus2 bAddSize,Size_All,3*(.@r/4);
bonus bLongAtkRate,5*(.@r/6);
bonus bShortAtkRate,5*(.@r/6);
if (.@r>=23) {
bonus bNoWalkDelay;
bonus bMaxHPrate,-15;
bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),400;
bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),300;
}
}
Set 6
Set effect
if (BaseJob == Job_Merchant) {
bonus bBaseAtk,150;
bonus bVariableCastrate,-10;
}





