Game version
Mechanical Aluminum Modified Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Mechanical Aluminum Modified Boots [1]

#470120Armor

Scrap_Remodel_Shoes_TW

Item stats

DEF
50
Slots
1
Weight
150
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Footgear
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Mechanical Aluminum Modified Boots description & effects

MDEF +10 ------------------------ Every 2 refine level, STR +2. Every 3 refine level, MHP +2%. ------------------------ When refined to +7 or higher, ATK +7%. When refined to +9 or higher, reduces Fixed Casting Time by 0.5 seconds. When refined to +11 or higher, increases physical damage to all property by 7%. ------------------------ Set Bonus: Scrap Remodel Shoes [1] Cannon Converter [1] Reduces After Cast Delay by 8%. Increases Arm Cannon damage by 20%. Increases Cart Cannon damage by 20%. When using Arm Cannon or Cart Cannon, there is a chance increase long-range physical damage by 30% for 10 seconds. ------------------------ Set Bonus: Scrap Remodel Shoes [1] Arquien's Necklace [1] ATK +8%. Reduces Afer Cast Delay by 8%. When using Axe Tornado or Cart Tornado, there is a chance increase melee physical damage by 30% for 10 seconds. ------------------------ Set Bonus: Scrap Remodel Shoes [1] Waste Stove Card ATK +50. Reduces damage from Medium and Large monster by 8%. Every 3 refine level of Armor, increases melee and ranged physical damage by 4%. When equipped by Merchant class, ATK +80. ------------------------ Set Bonus: Scrap Remodel Shoes [1] RSX-0806 Card ATK +100. Reduces damage from Medium and Large monster by 10%. Every 2 refine level of Armor, increases melee and ranged physical damage by 4%. When equipped by Merchant class, ATK +120. ------------------------ Type : Shoes Def : 50 Weight : 150 Required Level : 100 Class : All Jobs
Item effect script
.@r = getrefine();
bonus bMdef,10;
bonus bStr,2*(.@r/2);
bonus bMaxHPrate,2*(.@r/3);
if (.@r>=7)
   bonus bAtkRate,7;
if (.@r>=9)
   bonus bFixedCast,-500;
if (.@r>=11)
   bonus2 bAddEle,Ele_All,7;

Equipment sets

Set 1

Set effect

bonus bDelayrate,-8;
bonus2 bSkillAtk,"NC_ARMSCANNON",20;
bonus2 bSkillAtk,"GN_CARTCANNON",20;
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"NC_ARMSCANNON";
autobonus3 "{ bonus bLongAtkRate,30; }",30,10000,"GN_CARTCANNON";

Set 2

Set effect

bonus bAtkRate,8;
bonus bDelayrate,-8;
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"NC_AXETORNADO";
autobonus3 "{ bonus bShortAtkRate,30; }",30,10000,"GN_CART_TORNADO";

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,50;
bonus2 bSubSize,Size_Medium,8;
bonus2 bSubSize,Size_Large,8;
bonus bLongAtkRate,4*(.@r/3);
bonus bShortAtkRate,4*(.@r/3);
if (BaseJob == Job_Merchant)
   bonus bBaseAtk,80;

Set 4

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
bonus bBaseAtk,100;
bonus2 bSubSize,Size_Medium,10;
bonus2 bSubSize,Size_Large,10;
bonus bLongAtkRate,4*(.@r/2);
bonus bShortAtkRate,4*(.@r/2);
if (BaseJob == Job_Merchant)
   bonus bBaseAtk,120;

Set 5

Set effect

.@r = getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_SHOES);
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) {
   bonus2 bAddSize,Size_All,3*(.@r/4);
   bonus bLongAtkRate,5*(.@r/6);
   bonus bShortAtkRate,5*(.@r/6);
   if (.@r>=23) {
      bonus bNoWalkDelay;
      bonus bMaxHPrate,-15;
      bonus3 bAutoSpellWhenHit,"CR_ACIDDEMONSTRATION",max(getskilllv("CR_ACIDDEMONSTRATION"),1),400;
      bonus3 bAutoSpellWhenHit,"GN_SPORE_EXPLOSION",max(getskilllv("GN_SPORE_EXPLOSION"),1),300;
   }
}

Set 6

Set effect

if (BaseJob == Job_Merchant) {
   bonus bBaseAtk,150;
   bonus bVariableCastrate,-10;
}
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