Game version
Pure Heart artwork from Ragnarok Online
RENEWAL / ITEMS

Pure Heart [1]

#490218Armor

Pure_Heart_TW

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Accessory
Gender
Both
Required level
100+
Jobs
All jobs
Class tiers
All tiers
Refineable
No
Trading & storage
No restrictions

Pure Heart description & effects

Love is the deepest curse. Only those with pure love can fully unleash the power hidden in this equipment. ------------------------ MDEF + 15. ------------------------ ATK + 5%, MATK + 5%. ------------------------ STR + 5, INT + 5. ------------------------ Reduce Variable Casting Time by 5%. ------------------------ Increase physical and magic damage against Normal class monsters by 5%. ------------------------ For every 16 Base STR, ATK + 1%, After Cast Delay - 1%. ------------------------ For every 16 Base INT, MATK + 1%, Variable Casting Time - 1%. ------------------------ When equipped by Merchant classes, increase melee and long-ranged physical damage by 10%. ------------------------ Set Bonus: Pure Heart [1] Scrap Remodel Shoes [1] When equipped by Merchant classes, ATK + 150, Variable Casting Time - 10%. ------------------------ Type : Accessory Def : 10 Weight : 10 Armor Level : 1 Required Level : 100 Class : All Jobs
Item effect script
.@a = (readparam(bStr)/16);
.@b = (readparam(bInt)/16);
bonus bMdef,15;
bonus bVariableCastrate,-5-.@b;
bonus bAtkRate,5+.@a;
bonus bMatkRate,5+.@b;
bonus bStr,5;
bonus bInt,5;
bonus2 bAddClass,Class_Normal,5;
bonus2 bMagicAddClass,Class_Normal,5;
bonus bDelayrate,-.@a;
if (BaseJob == Job_Merchant) {
   bonus bShortAtkRate,10;
   bonus bLongAtkRate,10;
}

Equipment sets

Set 1

Set effect

if (BaseJob == Job_Merchant) {
   bonus bPow,3;
   bonus bCon,3;
   bonus bPAtk,3;
   bonus bFixedCast,-500;
   bonus bNoMadoFuel;
   autobonus3 "{ bonus2 bSkillAtk,\"NC_ARMSCANNON\",30; bonus2 bSkillAtk,\"MT_AXE_STOMP\",30;  }",1000,120000,"MT_D_MACHINE";
}

Set 2

Set effect

if (BaseJob == Job_Merchant) {
   bonus bBaseAtk,150;
   bonus bVariableCastrate,-10;
}
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