Game version
Old Dying Swan artwork from Ragnarok Online
RENEWAL / ITEMS

Old Dying Swan [1]

#18981Armor

Old_Dying_Swan

Item stats

DEF
10
Slots
1
Weight
10
Armor level
1
Buy price
10 z
Sell price
5 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Female only
Required level
170+
Jobs
Bard Dancer
Class tiers
All Third, Fourth
Refineable
Yes
Trading & storage
Restricted: Dropping, Trading, NPC selling, Cart storage, Guild storage, Mail, Auction

Old Dying Swan description & effects

Cannot be traded. All Stats + 1. Increase ranged physical damage by 1% per 1 refine level. MaxHP, MaxSP +1% per 2 refine levels. Increase damage of Arrow Vulcan by 20% per 2 refine levels. Increase damage of Severe Rainstorm by 15% per 2 refine levels. Type : Helm Defense : 10 Location : Upper Weight : 10 Required Level : 170 Class : Wanderer
Item effect script
.@r = getrefine();
bonus bAllStats,1;
bonus bLongAtkRate,.@r;
bonus bMaxHPrate,(.@r/2);
bonus bMaxSPrate,(.@r/2);
bonus2 bSkillAtk,"CG_ARROWVULCAN",20*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",15*(.@r/2);
TRY IT ON

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8 directions · original animations

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Equipment sets

Set 1

Set effect

bonus2 bResEff,Eff_Stun,10000;

Set 2

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;

Set 3

Set effect

.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bSkillAtk,"WM_METALICSOUND",15*(.@r/2);
if (.@r>=12)
   bonus2 bSkillCooldown,"WM_METALICSOUND",-1000;

Set 4

Set effect

bonus bLongAtkRate,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;

Set 5

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;

Set 6

Set effect

bonus2 bAddSize,Size_All,15;
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;

Set 7

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bLongAtkRate,2*.@r;
bonus bDelayrate,-.@r;

Set 9

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);

Set 10

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);

Set 11

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);

Set 12

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/3);

Set 13

Set effect

.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
bonus2 bAddRace,RC_All,4*(.@r/2);
bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",10*(.@r/2);

Set 14

Set effect

bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",60;
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