
RENEWAL / ITEMS
Record of Acolyte [1]
#490334Armor
Record_Acol_TH
TypeArmor
Equipment positionAccessory (Right)
GenderBoth
Weight10
Buy price0 z
Sell price0 z
Slots1
Required level100
Armor level1
Record of Acolyte description & effects
Increases range damage +5%.
ASPD +5%.
For every 2 level of skill Heal, ATK +10, MATK +10.
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Set Bonus
Old Mitra
Record of Acolyte
Enables to use Hell Inferno Lv 5.
Reduces HP by 300 when killing monsters.
Adoramus damage reduced by 200%.
Reduces global cooldown by 30%.
When using Offertorium, increases Judex damage by 400% for 90 seconds,
and SP consumption increased by 100%.
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Set Bonus
Old Blazing Soul
Record of Acolyte
Increases range damage +15%.
Increases Rampage Blast damage by 30%.
When using Rampage Blast, has 50% chance to auto cast Zen.
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Class : Accessory(Right) Defense : 0
Weight : 10
Required level : 100
Jobs : 3rd Acolyte Class
Item details
- Gender
- Both
- Equipment position
- Accessory (Right)
- Jobs
- Monk
- Yes
- Priest
- Yes
- Classes
- All Third
- Yes
- Fourth
- Yes
- Refineable
- No
- Trade
Item effect script
bonus bLongAtkRate,5;
bonus bAspdRate,5;
bonus bBaseAtk,10*(getskilllv("AL_HEAL")/2);
bonus bMatk,10*(getskilllv("AL_HEAL")/2);
Equipment sets
Set 1
Set effect
skill "WL_HELLINFERNO",5;
bonus2 bSkillAtk,"AB_ADORAMUS",-200;
bonus bHPGainValue,-300;
bonus bDelayrate,-30;
autobonus3 "{ bonus2 bSkillAtk,\"AB_JUDEX\",400; bonus bUseSPrate,100; }",1000,90000,"AB_OFFERTORIUM";
Set 2
Set effect
bonus bLongAtkRate,15;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",30;
bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",1,500;
Set 3
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
Set 4
Set effect
bonus2 bIgnoreDefRaceRate,RC_All,25;
bonus2 bIgnoreMdefRaceRate,RC_All,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-25;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-25;
if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) {
bonus2 bVariableCastrate,"AB_JUDEX",-100;
bonus2 bSkillCooldown,"WL_HELLINFERNO",-2000;
}
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) {
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-2000;
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-2000;
bonus bDelayrate,-20;
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bMatkRate,3*(.@r/3);
bonus2 bSkillAtk,"AB_JUDEX",10*(.@r/3);
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);
Set 8
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bAtkRate,3*(.@r/3);
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10*(.@r/3);



