
RENEWAL / ITEMS
Battle Aura Manteau [1]
#480149Armor
Battle_Aura_Manteau_TW
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 10
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 100+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Battle Aura Manteau description & effects
Immune to Knockback.
Able to use level 5 Call Spirit
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For every 2 refine level, ATK + 10.
For every 3 refine level, melee/ranged physical damage +4%.
When refined to 7 or higher, Perfect HIT +8.
When refined to 9 or higher, increases physical damage against targets
of all attributes by 10%.
When refined to 11 or higher, Perfect HIT +15.
------------------------
Set Bonus
Battle Aura Manteau
Old Blazing Soul
For every refine level of Old Blazing Soul,
increases Earthshaker and Rampage Blast damage by 2%.
For every 2 refine level of Old Blazing Soul,
reduces skill cooldown of Earthshaker and Rampage Blast damage by 0.1 second.
------------------------
Set Bonus
Battle Aura Manteau
Ifrit Card
Increases physical damage against Human and Human Player by 30%.
Increases physical damage against Angel and Demon by 40%.
Resistance to Fire property +50%
Resistance to Water property -30%
Able to use level 5 Fury
When using Fury, ATK +150 for 10 sec.
Increases Fury skill cooldown by 20 sec.
------------------------
Class : Garment
Defense : 20
Weight : 10
Required Level : 100
Jobs : All Jobs
Item effect script
.@r = getrefine();
bonus bNoKnockback;
skill "MO_CALLSPIRITS",5;
bonus bBaseAtk,10*(.@r/2);
bonus bShortAtkRate,4*(.@r/3);
bonus bLongAtkRate,4*(.@r/3);
if (.@r>=7)
bonus bPerfectHitAddRate,8;
if (.@r>=9)
bonus2 bAddEle,Ele_All,10;
if (.@r>=11)
bonus bPerfectHitAddRate,15;
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus2 bSkillAtk,"SR_EARTHSHAKER",2*.@r;
bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",2*.@r;
bonus2 bSkillCooldown,"SR_EARTHSHAKER",-100*(.@r/2);
bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-100*(.@r/2);
Set 2
Set effect
bonus2 bAddRace,RC_DemiHuman,30;
bonus2 bAddRace,RC_Player_Human,30;
bonus2 bAddRace,RC_Player_Doram,30;
bonus2 bAddRace,RC_Demon,40;
bonus2 bAddRace,RC_Angel,40;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Water,-30;
skill "MO_EXPLOSIONSPIRITS",5;
bonus2 bSkillCooldown,"MO_EXPLOSIONSPIRITS",20000;
autobonus3 "{ bonus bBaseAtk,150; }",1000,10000,"MO_EXPLOSIONSPIRITS";
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddClass,Class_Boss,12;
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-3000;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-5000;







