
RENEWAL / ITEMS
Beast Territory Boots [1]
#470187Armor
Beast_Area_Shoes
Item stats
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 200+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Beast Territory Boots description & effects
Gains the power of the wild beast.
Str + 10, ATK + 20%.
------------------------
For every 2 refine level, ATK +10.
For every 3 refine level, increase damage against Demon, Angel, and Dragon type by +4%.
------------------------
When refined +7 or higher, ATK + 10%.
When refined +9 or higher, reduced Fixed Cast by 0.5 seconds.
When refined +11 or higher, increases melee/ranged physical attack by +10%.
When refined +12 or higher, increases physical damage to all property by +10%.
When refined +13 or higher, there's a 3% chance to increase POW +10 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Set Bonus:
Beast Territory Boots
Battle Aura Manteau
Increase physical damage to Boss monsters by 12%.
Reduced Lion's Howl cooldown by 3 seconds.
Every 2 refine level of Battle Aura Manteau, increase Lion's Howl damage by 20%.
When Battle Aura Manteau refined +12 or higher, reduced Lion's Howl cooldown by an additional 5 seconds.
------------------------
Set Bonus:
Beast Territory Boots
Eddga Card
ATK + 50.
Increase physical damage to Boss monsters by 30%.
Reduced Tiger Cannon cooldown by 0.5 seconds.
There's a chance to increase STR +30 and ATK +15% for 10 seconds, when doing physical attacks.
------------------------
Class : Shoes
Def : 0
Weight : 720
Armor Level: 1
Required Level : 200
Jobs : All Jobs
Item effect script
.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bAddRace,RC_Angel,4*(.@r/3);
bonus2 bAddRace,RC_Demon,4*(.@r/3);
bonus2 bAddRace,RC_Dragon,4*(.@r/3);
if (.@r>=7) {
bonus bAtkRate,10;
if (.@r>=9) {
bonus bFixedCast,-500;
if (.@r>=11) {
bonus bLongAtkRate,10;
bonus bShortAtkRate,10;
if (.@r>=12) {
bonus2 bAddEle,Ele_All,10;
if (.@r>=13) {
autobonus "{ bonus bPow,10; bonus bAtkRate,10; }",30,10000,BF_WEAPON;
}
}
}
}
}
Equipment sets
Set 1
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus2 bAddClass,Class_Boss,12;
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-3000;
bonus2 bSkillAtk,"SR_HOWLINGOFLION",20*(.@r/2);
if (.@r>=12)
bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-5000;
Set 2
Set effect
bonus bBaseAtk,50;
bonus2 bAddClass,Class_Boss,30;
bonus2 bSkillCooldown,"SR_TIGERCANNON",-500;
autobonus "{ bonus bStr,30; bonus bAtkRate,20; }",30,10000,BF_WEAPON;







