Game version
Beast Territory Boots artwork from Ragnarok Online
RENEWAL / ITEMS

Beast Territory Boots [1]

#470187Armor

Beast_Area_Shoes

TypeArmor
Equipment positionFootgear
GenderBoth
Weight20
Buy price0 z
Sell price0 z
Slots1
Required level200
Armor level1

Description

Gains the power of the wild beast. Str + 10, ATK + 20%. ------------------------ For every 2 refine level, ATK +10. For every 3 refine level, increase damage against Demon, Angel, and Dragon type by +4%. ------------------------ When refined +7 or higher, ATK + 10%. When refined +9 or higher, reduced Fixed Cast by 0.5 seconds. When refined +11 or higher, increases melee/ranged physical attack by +10%. When refined +12 or higher, increases physical damage to all property by +10%. When refined +13 or higher, there's a 3% chance to increase POW +10 and ATK +15% for 10 seconds, when doing physical attacks. ------------------------ Set Bonus: Beast Territory Boots Battle Aura Manteau Increase physical damage to Boss monsters by 12%. Reduced Lion's Howl cooldown by 3 seconds. Every 2 refine level of Battle Aura Manteau, increase Lion's Howl damage by 20%. When Battle Aura Manteau refined +12 or higher, reduced Lion's Howl cooldown by an additional 5 seconds. ------------------------ Set Bonus: Beast Territory Boots Eddga Card ATK + 50. Increase physical damage to Boss monsters by 30%. Reduced Tiger Cannon cooldown by 0.5 seconds. There's a chance to increase STR +30 and ATK +15% for 10 seconds, when doing physical attacks. ------------------------ Class : Shoes Def : 0 Weight : 720 Armor Level: 1 Required Level : 200 Jobs : All Jobs

English Renewal client description · iRO. Numeric server data above takes precedence when the client text differs.

Item details

Gender
Both
Equipment position
Footgear
Jobs
All
Yes
Classes
All
Yes
Refineable
Yes
Trade

Item effect script

.@r = getrefine();
bonus bBaseAtk,10*(.@r/2);
bonus2 bAddRace,RC_Angel,4*(.@r/3);
bonus2 bAddRace,RC_Demon,4*(.@r/3);
bonus2 bAddRace,RC_Dragon,4*(.@r/3);
if (.@r>=7) {
   bonus bAtkRate,10;
   if (.@r>=9) {
       bonus bFixedCast,-500;
       if (.@r>=11) {
           bonus bLongAtkRate,10;
           bonus bShortAtkRate,10;
           if (.@r>=12) {
               bonus2 bAddEle,Ele_All,10;
               if (.@r>=13) {
                   autobonus "{ bonus bPow,10; bonus bAtkRate,10; }",30,10000,BF_WEAPON;
               }
           }
       }
   }
}
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