
RENEWAL / ITEMS
Asteria's Boots-LT [1]
#470205Armor
Astraea_Shoes_LT
Item stats
- DEF
- 25
- Slots
- 1
- Weight
- 25
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Footgear
- Gender
- Both
- Required level
- 190+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Asteria's Boots-LT description & effects
All basic Status +3.
MDEF+10.
------------------------
When refined to +10,
If pure STR is 100, Max HP +10%,Max SP +10%.
If pure INT is 100, reduces fixed casting time 0.5 seconds.
If pure VIT is 100, physical damage taken from medium targets is -15%.
If pure AGI is 100, ASPD +15%.
If pure DEX is 100, delay after skill -7%.
If pure LUK is 100, CRI +10, perfect dodge +5.
------------------------
When refined to +13,
When POW 60 or higher, melee physical attack damage +15%.
When STA 60 or higher, reduces after cast delay 8%, RES +30.
When WIS 60 or higher, reduces after cast delay 8%, MRES +30.
When SPL 60 or higher, increases all properties magic damage by +15%.
When CON 60 or higher, increases range physical atttack damage by +15%.
When CRT 60 or higher, H.PLUS +10, C.Rate +10.
------------------------
[Grade Bonus]
[Grade D] RES +30, MRES +30.
[Grade C] P.ATK, S.MATK +5.
[Grade B] Increases physical/magic damage to enemies of all sizes by 15%.
[Grade A] When refined to +13, reduces fixed casting 0.5 seconds.
------------------------
Type: Shoes
Def: 25
Weight: 25
Armor Level: 2
Required Level: 190
Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,3;
bonus bMdef,10;
if (.@r>=10) {
if (readparam(bStr)>=100) {
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
if (readparam(bAgi)>=100) {
bonus bAspdRate,15;
if (readparam(bVit)>=100) {
bonus2 bSubSize,Size_Medium,15;
if (readparam(bInt)>=100) {
bonus bFixedCast,-500;
if (readparam(bDex)>=100) {
bonus bDelayrate,-7;
if (readparam(bLuk)>=100) {
bonus bCritical,10;
bonus bFlee2,5;
}
}
}
}
}
}
}
if (.@r>=13) {
if (readparam(bPow)>=60) {
bonus bShortAtkRate,15;
if (readparam(bSta)>=60) {
bonus bDelayrate,-8;
bonus bRes,30;
if (readparam(bWis)>=60) {
bonus bDelayrate,-8;
bonus bMRes,30;
if (readparam(bSpl)>=60) {
bonus2 bMagicAtkEle,Ele_All,15;
if (readparam(bCon)>=60) {
bonus bLongAtkRate,15;
if (readparam(bCrt)>=60) {
bonus bHPlus,10;
bonus bCRate,10;
}
}
}
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bRes,30;
bonus bMRes,30;
}
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,5;
bonus bSMatk,5;
}
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
if (.@g>=ENCHANTGRADE_A) {
if (.@r>=13) {
bonus bFixedCast,-500;
}
}
Equipment sets
Set 1
Set effect
bonus2 bSubRace,RC_All,10;
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
Set 2
Set effect
bonus bMaxHP,7000;
bonus bFixedCast,-500;
bonus bFlee2,12;
Set 3
Set effect
bonus bShortAtkRate,10;
bonus bLongAtkRate,10;
bonus2 bMagicAtkEle,Ele_All,10;
bonus bDelayrate,-8;
bonus bMaxHPrate,8;
bonus bMaxSPrate,8;
if (getequiprefinerycnt(EQI_SHOES)>=13) {
bonus2 bSubSize,Size_All,5;
bonus2 bMagicSubSize,Size_All,5;
bonus2 bSubRace,RC_DemiHuman,3;
bonus2 bSubRace,RC_Player_Doram,3;
bonus2 bSubRace,RC_Player_Human,3;
}
Set 4
Set effect
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_All,10;
if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) {
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
bonus2 bResEff,Eff_Stun,10000;
bonus2 bResEff,Eff_Sleep,10000;
bonus2 bResEff,Eff_Curse,10000;
}









