
RENEWAL / ITEMS
Asteria's Helm-LT [1]
#400699Armor
Astraea_Helm_LT
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 20
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 150+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Asteria's Helm-LT description & effects
MaxHP+5%.
------------------------
Every 2 refine level, ATK & MATK +15,
Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%.
reduces physical/magical damage taken from enemies of all sizes by 2%.
------------------------
When refined to +7 or higher, MaxHP +7%, MRES +20.
When refined to +9 or higher, reduces variable casting 15%.
When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies.
When refined to +13 or higher, reduces fixed casting by 0.3 seconds.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Shoes-LT
MaxHP+7000,
reduces fixed casting time by 0.5 seconds,
perfect dodge +12.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Cape-LT
Increases melee/ranged damage by 15% and all property magic damage by 15%,
reduces damage taken from ranged physical ATK by 15%,
reduces physical/magical damage taken from all properties by 5%.
------------------------
Set Bonus:
Astraea Helm-LT
Astraea Armor-LT
when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and
the effectiveness of heal and recovery items increases by 20%.
When equiped by Arch Bishop, can use 'Energy Coat' skill.
------------------------
[Grade Bonus]
[Grade D] RES+30, MRES+30.
[Grade C] POW,SPL,CON +5.
[Grade B] Physical/magical damage to targets of all races +15%.
[Grade A] After Cast Delay -15%.
------------------------
Type: Headgear
Def: 20
Location: Upper
Weight: 20
Armor Level: 2
Required Level: 150
Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,5;
bonus bBaseAtk,15*(.@r/2);
bonus bMatk,15*(.@r/2);
bonus2 bSubClass,Class_All,2*(.@r/4);
bonus2 bSubRace,RC_All,2*(.@r/4);
bonus2 bSubEle,Ele_All,2*(.@r/4);
bonus2 bSubSize,Size_All,2*(.@r/4);
if (.@r>=7) {
bonus bMaxHPrate,7;
if (.@r>=9) {
bonus bVariableCastrate,-15;
if (.@r>=11) {
bonus2 bAddSize,Size_All,10;
bonus2 bMagicAddSize,Size_All,10;
if (.@r>=13) {
bonus bFixedCast,-300;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bRes,30;
bonus bMRes,30;
if (.@g>=ENCHANTGRADE_C) {
bonus bPow,5;
bonus bSpl,5;
bonus bCon,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_A) {
bonus bDelayrate,-15;
}
}
}
}
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Build an outfit with this itemEquipment sets
Set 1
Set effect
bonus bMaxHP,7000;
bonus bFixedCast,-500;
bonus bFlee2,12;
Set 2
Set effect
bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;
Set 3
Set effect
bonus bHealPower,20;
bonus bAddItemHealRate,20;
autobonus2 "{ bonus bVit,200; }",30,10000,BF_WEAPON;
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Priest))
skill "MG_ENERGYCOAT",1;
Set 4
Set effect
bonus2 bSubSize,Size_Medium,15;
if (readparam(bSta)>=90) {
bonus bLongAtkDef,10;
bonus bNearAtkDef,-10;
}
Set 5
Set effect
bonus2 bMagicSubSize,Size_All,15;
if (readparam(bWis)>=90) {
bonus bLongAtkDef,-10;
bonus bNearAtkDef,10;
}
Set 6
Set effect
bonus bAllStats,5;
bonus bDelayrate,-7;










