Game version
Asteria's Helm-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Asteria's Helm-LT [1]

#400699Armor

Astraea_Helm_LT

Item stats

DEF
20
Slots
1
Weight
20
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Asteria's Helm-LT description & effects

MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Type: Headgear Def: 20 Location: Upper Weight: 20 Armor Level: 2 Required Level: 150 Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,5;
bonus bBaseAtk,15*(.@r/2);
bonus bMatk,15*(.@r/2);
bonus2 bSubClass,Class_All,2*(.@r/4);
bonus2 bSubRace,RC_All,2*(.@r/4);
bonus2 bSubEle,Ele_All,2*(.@r/4);
bonus2 bSubSize,Size_All,2*(.@r/4);
if (.@r>=7) {
   bonus bMaxHPrate,7;
   if (.@r>=9) {
        bonus bVariableCastrate,-15;
        if (.@r>=11) {
            bonus2 bAddSize,Size_All,10;
            bonus2 bMagicAddSize,Size_All,10;
            if (.@r>=13) {
                bonus bFixedCast,-300;
            }
        }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bRes,30;
   bonus bMRes,30;
   if (.@g>=ENCHANTGRADE_C) {
        bonus bPow,5;
        bonus bSpl,5;
        bonus bCon,5;
        if (.@g>=ENCHANTGRADE_B) {
            bonus2 bAddRace,RC_All,15;
            bonus2 bMagicAddRace,RC_All,15;
            if (.@g>=ENCHANTGRADE_A) {
                bonus bDelayrate,-15;
            }
        }
   }
}
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Equipment sets

Set 1

Set effect

bonus bMaxHP,7000;
bonus bFixedCast,-500;
bonus bFlee2,12;

Set 2

Set effect

bonus bShortAtkRate,15;
bonus bLongAtkRate,15;
bonus2 bMagicAtkEle,Ele_All,15;
bonus bLongAtkDef,15;
bonus2 bSubEle,Ele_All,5;

Set 3

Set effect

bonus bHealPower,20;
bonus bAddItemHealRate,20;
autobonus2 "{ bonus bVit,200; }",30,10000,BF_WEAPON;
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Priest))
   skill "MG_ENERGYCOAT",1;

Set 4

Set effect

bonus2 bSubSize,Size_Medium,15;
if (readparam(bSta)>=90) {
   bonus bLongAtkDef,10;
   bonus bNearAtkDef,-10;
}

Set 5

Set effect

bonus2 bMagicSubSize,Size_All,15;
if (readparam(bWis)>=90) {
   bonus bLongAtkDef,-10;
   bonus bNearAtkDef,10;
}

Set 6

Set effect

bonus bAllStats,5;
bonus bDelayrate,-7;
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