Game version
Artwork unavailable
RENEWAL / ITEMS

Opened Illusion Apple of Archer [1]

#400463Armor

Up_Apple_Of_Archer_IL

Item stats

DEF
20
Slots
1
Weight
20
Armor level
1
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bLuk,5;
bonus bDex,5;
bonus bLongAtkRate,3*(.@r/2);
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9)
   bonus bAtkRate,5;
if (.@r>=11)
   bonus2 bAddSize,Size_All,5;
TRY IT ON

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8 directions · original animations

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The preview shows appearance; equipment requirements are listed in the item details.

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Equipment sets

Set 1

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus bLongAtkRate,5;

Set 2

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus bCritAtkRate,5;

Set 3

Set effect

.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
   bonus bBaseAtk,25;
   bonus bMatk,25;
}
if (.@sum>=21)
   bonus2 bSubEle,Ele_Neutral,5;
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