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RENEWAL / ITEMS
Opened Illusion Apple of Archer [1]
#400463Armor
Up_Apple_Of_Archer_IL
Item stats
- DEF
- 20
- Slots
- 1
- Weight
- 20
- Armor level
- 1
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 150+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
.@r = getrefine();
bonus bLuk,5;
bonus bDex,5;
bonus bLongAtkRate,3*(.@r/2);
if (.@r>=7)
bonus bAspdRate,5;
if (.@r>=9)
bonus bAtkRate,5;
if (.@r>=11)
bonus2 bAddSize,Size_All,5;
TRY IT ON
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The preview shows appearance; equipment requirements are listed in the item details.
Some additional particle effects use the game client’s internal renderer and are not included in this preview.
Build an outfit with this itemEquipment sets
Set 1
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus bLongAtkRate,5;
Set 2
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus bCritAtkRate,5;
Set 3
Set effect
.@sum = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_GARMENT);
bonus bBaseAtk,50;
bonus bMatk,50;
bonus bVariableCastrate,-5;
bonus bAspdRate,5;
if (.@sum>=18) {
bonus bBaseAtk,25;
bonus bMatk,25;
}
if (.@sum>=21)
bonus2 bSubEle,Ele_Neutral,5;




