Game version
Imp Hat-LT artwork from Ragnarok Online
RENEWAL / ITEMS

Imp Hat-LT [1]

#400156Armor

Imp_Hat_LT

Item stats

DEF
1
Slots
1
Weight
40
Armor level
2
Buy price
0 z
Sell price
0 z

Usage & restrictions

Type
Armor
Equipment position
Headgear (Top)
Gender
Both
Required level
150+
Jobs
All jobs
Class tiers
All tiers
Refineable
Yes
Trading & storage
No restrictions

Imp Hat-LT description & effects

An improved version of the hat modeled after the imp, the mascot of the Thor Volcano dungeon. ------------------------ When base level is 210 or higher, P.ATK + 2, S.MATK + 2. ------------------------ There's a chance to grant the weapon Fire property for 60 seconds, when doing physical attacks. ------------------------ There's a chance to increases Fire magical damage by 20% for 60 seconds, when doing magical attacks. ------------------------ When refined +7 or higher, Increases melee physical damage by 10%, increases Fire magical damage by 10%. ------------------------ When refined +9 or higher, ATK + 5%, MATK + 5%. ------------------------ When refined +11 or higher, increases physical/magical damage to Earth property monsters by 20%. ------------------------ [Grade Bonus] [Grade D] Increases melee physical damage by 5%, increases Fire magical damage by 5%. [Grade C] P.ATK + 2, S.MATK + 2. [Grade B] When refine rate is 12 or higher, reduces Fixed Casting Time by 0.5 seconds. ------------------------ Type : Headgear Def : 1 Location : Upper Weight : 40 Armor Level : 2 Required Level : 150 Class : All Jobs
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
   bonus bPAtk,2;
   bonus bSMatk,2;
}
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Fire,10;
   bonus bShortAtkRate,10;
   if (.@r>=9) {
      bonus bAtkRate,5;
      bonus bMatkRate,5;
      if (.@r>=11) {
         bonus2 bMagicAddEle,Ele_Earth,20;
         bonus2 bAddEle,Ele_Earth,20;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bMagicAtkEle,Ele_Fire,5;
   bonus bShortAtkRate,5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bPAtk,2;
      bonus bSMatk,2;
      if (.@g >= ENCHANTGRADE_B) {
         if (.@r>=12) {
            bonus bFixedCast,-500;
         }
      }
   }
}
autobonus "{ bonus bAtkEle,Ele_Fire; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,20; }",1,60000,BF_MAGIC;
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