
RENEWAL / ITEMS
Imp Hat-LT [1]
#400156Armor
Imp_Hat_LT
Item stats
- DEF
- 1
- Slots
- 1
- Weight
- 40
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Headgear (Top)
- Gender
- Both
- Required level
- 150+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Imp Hat-LT description & effects
An improved version of the hat modeled after the imp,
the mascot of the Thor Volcano dungeon.
------------------------
When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
------------------------
There's a chance to grant the weapon Fire property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Fire magical damage by 20% for 60 seconds,
when doing magical attacks.
------------------------
When refined +7 or higher,
Increases melee physical damage by 10%,
increases Fire magical damage by 10%.
------------------------
When refined +9 or higher,
ATK + 5%, MATK + 5%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Earth property monsters by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Fire magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Type : Headgear
Def : 1
Location : Upper
Weight : 40
Armor Level : 2
Required Level : 150
Class : All Jobs
Item effect script
.@g = getenchantgrade();
.@r = getrefine();
if (BaseLevel>=210) {
bonus bPAtk,2;
bonus bSMatk,2;
}
if (.@r>=7) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus bShortAtkRate,10;
if (.@r>=9) {
bonus bAtkRate,5;
bonus bMatkRate,5;
if (.@r>=11) {
bonus2 bMagicAddEle,Ele_Earth,20;
bonus2 bAddEle,Ele_Earth,20;
}
}
}
if (.@g >= ENCHANTGRADE_D) {
bonus2 bMagicAtkEle,Ele_Fire,5;
bonus bShortAtkRate,5;
if (.@g >= ENCHANTGRADE_C) {
bonus bPAtk,2;
bonus bSMatk,2;
if (.@g >= ENCHANTGRADE_B) {
if (.@r>=12) {
bonus bFixedCast,-500;
}
}
}
}
autobonus "{ bonus bAtkEle,Ele_Fire; }",1,60000,BF_WEAPON;
autobonus "{ bonus2 bMagicAtkEle,Ele_Fire,20; }",1,60000,BF_MAGIC;
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