
RENEWAL / ITEMS
Asteria's Armor-LT [1]
#450385Armor
Astraea_Armor_LT
Item stats
- DEF
- 100
- Slots
- 1
- Weight
- 50
- Armor level
- 2
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Armor
- Gender
- Both
- Required level
- 150+
- Jobs
- All jobs
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Asteria's Armor-LT description & effects
Reduce damage taken from enemies of all sizes by 5%.
MaxHP +20%.
------------------------
Every 2 refine level, VIT +6, ATK & MATK +20.
Every 3 refine level, Max HP +1200.
------------------------
When refined to +7 or higher, global cooldown reduced by 12%.
When refined to +9 or higher, physical/magic damage to enemies of all properties +15%.
When refined to +11,
if WIS is 90 or higher, reduces melee physical damage taken by 18%,
if STA is 90 or higher, reduces ranged physical damage taken by 18%.
if WIS and STA are both 90 or higher, increase melee & ranged physical damage taken by 10%.
When refined to +13 or higher, increases physical/magic damage to enemies of all sizes +15%.
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Set Bonus:
Astraea Armor-LT
Evil Druid Card
increases physical/magic damage to all class enemies (Normal/Boss Monsters) by 15%,
Max HP +8% every 2 Armor refine (up to +14).
------------------------
Set Bonus:
Astraea Armor-LT
Arch Bishop Margaretha Card
Increases physical/magic damage to enemies of all class by 25% (Normal/Boss Monsters),
when Armor refined to +10 or higher, increases Max HP by (Refinement Value -4) * (Refinement Value -4) % (up to +14).
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Set Bonus:
Astraea Armor-LT
Astraea Shoes-LT
Astraea Cloak-LT
All basic status +3, Max HP+15%.
Reduces physical damage taken from enemies of all sizes by 10%.
If both shoes and Cloak are 'A grade', you will not be affected by Freezing, Stone Curse, Stun, Sleep, or Curse status.
------------------------
[Grade Bonus]
[Grade D] Every 2 refine level, VIT +2, Max HP +500.
[Grade C] Reduces physical damage taken from enemies of all sizes by 8%, increases physical/magic damage to enemies of all races by 15%.
[Grade B] When attacked by physical attack, there is a 30% chance to Stone Curse the target.
[Grade A] When attacking with a melee/ranged physical attack, there's a 10% chance to put the target in Lex Aeterna status.
------------------------
Type: Armor
Def: 100
Weight: 50
Armor Level: 2
Required Level: 150
Class: All Jobs
Item effect script
.@r = getrefine();
.@g = getenchantgrade();
bonus2 bSubSize,Size_All,5;
bonus bMaxHPrate,20;
bonus bVit,6*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
bonus bMatk,20*(.@r/2);
bonus bMaxHP,1200*(.@r/3);
if (.@r>=7) {
bonus bDelayrate,-12;
if (.@r>=9) {
bonus2 bAddEle,Ele_All,15;
bonus2 bMagicAddEle,Ele_All,15;
if (.@r>=11) {
if (readparam(bWis)>=90)
bonus bNearAtkDef,18;
if (readparam(bSta)>=90)
bonus bLongAtkDef,18;
if (readparam(bWis)>=90 && readparam(bSta)>=90) {
bonus bNearAtkDef,10;
bonus bLongAtkDef,10;
}
if (.@r>=13) {
bonus2 bAddSize,Size_All,15;
bonus2 bMagicAddSize,Size_All,15;
}
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bVit,2*(.@r/2);
bonus bMaxHP,500*(.@r/2);
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSubSize,Size_All,8;
bonus2 bAddRace,RC_All,15;
bonus2 bMagicAddRace,RC_All,15;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddEffWhenHit,Eff_Stone,3000;
if (.@g>=ENCHANTGRADE_A) {
bonus3 bAutoSpellWhenHit,"PR_LEXAETERNA",1,100;
}
}
}
}
Equipment sets
Set 1
Set effect
bonus bHealPower,20;
bonus bAddItemHealRate,20;
autobonus2 "{ bonus bVit,200; }",30,10000,BF_WEAPON;
if (eaclass()&EAJL_THIRD && (BaseJob == Job_Priest))
skill "MG_ENERGYCOAT",1;
Set 2
Set effect
bonus2 bAddClass,Class_All,15;
bonus2 bMagicAddClass,Class_All,15;
bonus bMaxHPrate,8*(min(14,getequiprefinerycnt(EQI_ARMOR))/2);
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,25;
bonus2 bMagicAddClass,Class_All,25;
if (.@r>=10)
bonus bMaxHPrate,pow(min(14,.@r)-4,2);
Set 4
Set effect
bonus bAllStats,3;
bonus bMaxHPrate,15;
bonus2 bSubSize,Size_All,10;
if (getenchantgrade(EQI_GARMENT)>=ENCHANTGRADE_A && getenchantgrade(EQI_SHOES)>=ENCHANTGRADE_A) {
bonus2 bResEff,Eff_Freeze,10000;
bonus2 bResEff,Eff_Stone,10000;
bonus2 bResEff,Eff_Stun,10000;
bonus2 bResEff,Eff_Sleep,10000;
bonus2 bResEff,Eff_Curse,10000;
}




