Game version
High Priest Card artwork from Ragnarok Online
RENEWAL / ITEMS

High Priest Card

#4363Card

B_Magaleta_Card

Item stats

Weight
1
Buy price
20 z
Sell price
10 z

Usage & restrictions

Type
Card
Card placement
Armor
Trading & storage
No restrictions

Card illustration

Select the card for a fullscreen view.

High Priest Card

High Priest Card artwork from Ragnarok Online

High Priest Card description & effects

Account Bound Class: Card Compounds On: Armor Weight: 1 Adds a chance of casting Level 5 Assumptio on the user when receiving a physical or a magical attack.
Item effect script
bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,50,BF_WEAPON|BF_MAGIC,0;

Card sets

Set 1

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
if (.@r >= 10) {
   .@r = min(14,.@r)-5;
   bonus bMaxHPrate,pow(.@r,2);
}

Set 2

Set effect

bonus bDefEle,Ele_Ghost;
bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddClass,Class_Boss,20;
bonus2 bMagicAddClass,Class_Boss,20;

Set 3

Set effect

bonus bDefEle,Ele_Ghost;
bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,-50,BF_WEAPON|BF_MAGIC,0;
bonus2 bAddClass,Class_Boss,20;
bonus2 bMagicAddClass,Class_Boss,20;

Set 4

Set effect

bonus bDef,20;
bonus2 bSubEle,Ele_All,6;

Set 5

Set effect

bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "HP_ASSUMPTIO",5;

Set 6

Set effect

bonus bMaxHPrate,40;

Set 7

Set effect

bonus bDef,200;
bonus bMdef,80;
bonus bMaxHPrate,40;
bonus2 bSubEle,Ele_All,15;

Set 8

Set effect

.@r = getequiprefinerycnt(EQI_ARMOR);
bonus2 bAddClass,Class_All,25;
bonus2 bMagicAddClass,Class_All,25;
if (.@r>=10)
   bonus bMaxHPrate,pow(min(14,.@r)-4,2);

Where to get High Priest Card

Using your server rates
MonsterBase chanceYour chanceNotes
High Priest MargarethaHigh Priest MargarethaBoss · 16490.01%0.01%Cannot be stolen

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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