Artwork unavailable
RENEWAL / ITEMS
Muederous Grudge
#29724Card
Murderous_Grudge
Item stats
- Weight
- 0
- Buy price
- 0 z
- Sell price
- 0 z
Usage & restrictions
- Type
- Card
- Trading & storage
- No restrictions
No description is available. Available properties and effects are shown below.
Item effect script
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
Card sets
Set 1
Set effect
bonus2 bSubEle,Ele_Neutral,-50;
Set 2
Set effect
bonus2 bSubEle,Ele_Neutral,-50;
Set 3
Set effect
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
Set 4
Set effect
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Water,50;
skill "AS_ENCHANTPOISON",10;
Set 5
Set effect
bonus bMatk,100;
skill "HW_GANBANTEIN",1;
Set 6
Set effect
bonus bBaseAtk,100;
skill "LK_CONCENTRATION",5;
Set 7
Set effect
bonus2 bAddClass,Class_Boss,25;
skill "SN_SIGHT",10;
Set 8
Set effect
bonus2 bAddClass,Class_Normal,25;
skill "WS_MELTDOWN",10;
Set 9
Set effect
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
skill "HP_ASSUMPTIO",5;
Set 10
Set effect
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
Set 11
Set effect
bonus bFlee,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
if (readparam(bVit)>=110)
bonus bFlee,50;
Set 12
Set effect
bonus bCritical,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,-100,BF_WEAPON,1;
if (readparam(bStr)>=110)
bonus bCritical,50;
Set 13
Set effect
bonus bHit,50;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,BF_WEAPON,1;
if (readparam(bLuk)>=110)
bonus bHit,50;
Set 14
Set effect
bonus bMatkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0;
if (readparam(bDex)>=110)
bonus bMatkRate,7;
Set 15
Set effect
bonus bAtkRate,7;
bonus bMaxHPrate,50;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-100,BF_WEAPON,1;
if (readparam(bAgi)>=110)
bonus bAtkRate,7;
Set 16
Set effect
bonus bMaxHPrate,60;
bonus2 bResEff,Eff_Freeze,10000;
bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0;
if (readparam(bInt)>=110)
bonus bMaxHPrate,10;
Set 17
Set effect
bonus bNoGemStone;
bonus2 bSubEle,Ele_Neutral,50;
Set 18
Set effect
bonus bDelayrate,-10;
bonus2 bSubEle,Ele_Neutral,50;
Set 19
Set effect
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
Set 20
Set effect
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
Set 21
Set effect
bonus bAspd,2;
bonus2 bSubEle,Ele_Neutral,50;
Set 22
Set effect
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
Set 23
Set effect
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
Set 24
Set effect
bonus bAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
Set 25
Set effect
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 26
Set effect
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 27
Set effect
bonus bLongAtkDef,10;
bonus2 bSubEle,Ele_Neutral,50;
Set 28
Set effect
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
Set 29
Set effect
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
Set 30
Set effect
bonus bSPDrainValue,3;
bonus2 bSubEle,Ele_Neutral,50;
Set 31
Set effect
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
Set 32
Set effect
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
Set 33
Set effect
bonus bMaxHP,50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,50;
Set 34
Set effect
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
Set 35
Set effect
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
Set 36
Set effect
bonus bPerfectHitAddRate,30;
bonus2 bSubEle,Ele_Neutral,50;
Set 37
Set effect
bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
Set 38
Set effect
bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
Set 39
Set effect
bonus bFlee,50;
bonus2 bSubEle,Ele_Neutral,50;
Set 40
Set effect
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
Set 41
Set effect
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
Set 42
Set effect
bonus bMagicHPGainValue,200;
bonus bMagicSPGainValue,20;
bonus2 bSubEle,Ele_Neutral,50;
Set 43
Set effect
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
Set 44
Set effect
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
Set 45
Set effect
bonus bLongAtkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
Set 46
Set effect
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 47
Set effect
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 48
Set effect
bonus bMdef,30;
bonus2 bSubEle,Ele_Neutral,50;
Set 49
Set effect
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
Set 50
Set effect
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
Set 51
Set effect
bonus bMatkRate,15;
bonus2 bSubEle,Ele_Neutral,50;
Set 52
Set effect
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 53
Set effect
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 54
Set effect
bonus bMaxHPrate,20;
bonus bMaxSPrate,20;
bonus2 bHPRegenRate,1500,10000;
bonus2 bSPRegenRate,30,10000;
Set 55
Set effect
bonus bMaxHPrate,10;
bonus bMaxSPrate,10;
bonus2 bHPRegenRate,5000,10000;
bonus2 bSPRegenRate,100,10000;
bonus bHealPower2,10;
bonus bAddItemHealRate,10;
Set 56
Set effect
bonus bPerfectHitAddRate,25;




