
RENEWAL / ITEMS
Survivor's Manteau [1]
#20813Armor
Clack_Of_Servival_
Item stats
- DEF
- 10
- Slots
- 1
- Weight
- 55
- Armor level
- 1
- Buy price
- 1,000 z
- Sell price
- 500 z
Usage & restrictions
- Type
- Armor
- Equipment position
- Garment
- Gender
- Both
- Required level
- 75+
- Jobs
- Mage, Sage, Soul Linker, Wizard
- Class tiers
- All tiers
- Refineable
- Yes
- Trading & storage
- No restrictions
Survivor's Manteau description & effects
A cloak that will increase the chance of survival in any circumstances.
Eligible Survivor's Rod for set combo:
Survivor's Rod (Dex)
Survivor's Rod (Dex) [1]
Survivor's Rod (Int)
Survivor's Rod (Int) [1]
Class: Garment
Defense: 10
Weight: 55
Requires Level: 5
Usable By: Mage Jobs, Soul Linker
Vit + 10
Mdef + 5
Set Bonus
Survivor's Manteau [1]
Survivor's Rod
Max HP + 300
MATK - 5%
MATK + 1% per upgrade level of Survivor's Rod.
Reduces damage taken from Neutral property attacks by 3% per upgrade level of Survivor's Manteau [1].
Set Bonus
Survivor's Manteau [1]
Rental Survivor's Rod
MATK + 5%
Reduces damage taken from Neutral property attacks by 25%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces the fixed casting time of skills by 50%.
If Survivor's Manteau [1] upgrade level is +5 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Survivor's Rod
MATK + 1%
If Survivor's Rod upgrade level is +5 or higher,
Additional MATK + 2%
If Survivor's Rod upgrade level is +7 or higher,
Additional MATK + 2%
Set Bonus
Survivor's Manteau [1]
Survivor's Orb
Rental Survivor's Rod
MATK + 1%
Set Malus
Survivor's Manteau [1]
Deviling Card
Increases damage taken from Neutral property attacks by 30%.
Set Bonus
Survivor's Manteau [1]
Survivor's Shoes
MATK + 10%
If Survivor's Manteau [1] upgrade level is +7 or higher,
Reduces damage taken from Earth and Wind property attacks by 15%.
If Survivor's Manteau [1] upgrade level is +9 or higher,
Reduces damage taken from Earth and Wind property attacks by an additional 15%.
Item effect script
bonus bMdef,5;
bonus bVit,10;
Equipment sets
Set 1
Set effect
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
Set 2
Set effect
bonus bMaxHP,300;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_garment = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,.@r_weapon-5;
bonus2 bSubEle,Ele_Neutral,.@r_garment*3;
Set 3
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
Set 4
Set effect
.@r = getequiprefinerycnt(EQI_HAND_R);
bonus bMatkRate,1;
if (.@r >= 5) {
bonus bMatkRate,2;
if (.@r >= 7) {
bonus bMatkRate,2;
}
}
Set 5
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bMatkRate,10;
if (.@r >= 7) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
if (.@r >= 9) {
bonus2 bSubEle,Ele_Earth,15;
bonus2 bSubEle,Ele_Wind,15;
}
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bFixedCastrate,-50;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r >= 5) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r >= 7) {
bonus2 bSubRace,RC_DemiHuman,2;
bonus2 bSubRace,RC_Player_Human,2;
}
Set 7
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
bonus bVariableCastrate,-5*(.@r/2);
Set 8
Set effect
bonus2 bSubEle,Ele_Neutral,-50;
Set 9
Set effect
bonus2 bSubEle,Ele_Neutral,-30;
Set 10
Set effect
bonus bDelayrate,10;
bonus2 bSubEle,Ele_Neutral,-50;
Set 11
Set effect
bonus bAspd,-2;
bonus2 bSubEle,Ele_Neutral,-50;
Set 12
Set effect
bonus bAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 13
Set effect
bonus bLongAtkDef,-10;
bonus2 bSubEle,Ele_Neutral,-50;
Set 14
Set effect
bonus bSPDrainValue,-3;
bonus2 bSubEle,Ele_Neutral,-50;
Set 15
Set effect
bonus bMaxHP,-50*BaseLevel;
bonus2 bSubEle,Ele_Neutral,-50;
Set 16
Set effect
bonus bPerfectHitAddRate,-30;
bonus2 bSubEle,Ele_Neutral,-50;
Set 17
Set effect
bonus bFlee,-50;
bonus2 bSubEle,Ele_Neutral,-50;
Set 18
Set effect
bonus bMagicHPGainValue,-200;
bonus bMagicSPGainValue,-20;
bonus2 bSubEle,Ele_Neutral,-50;
Set 19
Set effect
bonus bLongAtkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;
Set 20
Set effect
bonus bMdef,-30;
bonus2 bSubEle,Ele_Neutral,-50;
Set 21
Set effect
bonus bMatkRate,-15;
bonus2 bSubEle,Ele_Neutral,-50;









