
RENEWAL / ITEMS
Deviling Card
#4174Card
Deviling_Card
View Deviling Card in Pre-Renewal
Item stats
- Weight
- 1
- Buy price
- 20 z
- Sell price
- 10 z
Usage & restrictions
- Type
- Card
- Card placement
- Garment
- Trading & storage
- No restrictions
Card illustration
Deviling Card description & effects
Account Bound
Class: Card
Compounds On: Garment
Weight: 1
Reduces damage taken from Neutral property attacks by 50%.
Increases damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 50%.
Set Malus
Deviling Card
Hero Manteau [1]
Disables the following effects of Deviling Card, Reduces damage taken from Neutral property attacks by 50%.
Set Bonus
Etran's Undershirt [1]
Deviling Card
Disables the following effects of Deviling Card, Increases damage taken from Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 50%.
Set Malus
Survivor's Manteau [1]
Deviling Card
Increases damage taken from Neutral property attacks by 30%.
Item effect script
bonus2 bSubEle,Ele_Neutral,50;
bonus2 bSubEle,Ele_Water,-50;
bonus2 bSubEle,Ele_Earth,-50;
bonus2 bSubEle,Ele_Fire,-50;
bonus2 bSubEle,Ele_Wind,-50;
bonus2 bSubEle,Ele_Poison,-50;
bonus2 bSubEle,Ele_Holy,-50;
bonus2 bSubEle,Ele_Dark,-50;
bonus2 bSubEle,Ele_Ghost,-50;
bonus2 bSubEle,Ele_Undead,-50;
Card sets
Set 1
Set effect
bonus2 bSubEle,Ele_Neutral,-50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Wind,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Undead,50;
Set 2
Set effect
bonus2 bSubEle,Ele_Neutral,-50;
Set 3
Set effect
bonus2 bSubEle,Ele_All,50;
bonus2 bSubEle,Ele_Neutral,-50;
Set 4
Set effect
bonus2 bSubEle,Ele_Neutral,-30;
Set 5
Set effect
bonus2 bSubEle,Ele_Neutral,-15;
Set 6
Set effect
.@r = getequiprefinerycnt(EQI_GARMENT);
if (.@r>=12) {
bonus2 bSubEle,Ele_Dark,50;
bonus2 bSubEle,Ele_Earth,50;
bonus2 bSubEle,Ele_Fire,50;
bonus2 bSubEle,Ele_Ghost,50;
bonus2 bSubEle,Ele_Holy,50;
bonus2 bSubEle,Ele_Poison,50;
bonus2 bSubEle,Ele_Undead,50;
bonus2 bSubEle,Ele_Water,50;
bonus2 bSubEle,Ele_Wind,50;
}





